Dev Diary 152: Mutate!
Added 2024-06-09 17:33:48 +0000 UTCHello once again, mutants.
Another busy week is behind us, bringing more Perks, Traits, and new skill books to the game. To round out our Traits selection, I went back and reviewed Traits from the only known fantasy game utilizing Fallout's SPECIAL system: Lionheart: Legacy of the Crusader.
Back in the day, Reflexive Entertainment co-developed this game together with Black Isle Studio, so it was only natural that I would revisit it to see if there were any interesting Traits to bring back to Fallout. I found the Racial Traits to be the most interesting ones and decided to implement them under a catch-all "Mutation" group of Traits. With these, you will be able to create a unique mutant out of your character, similar to Harold. Because of this, some NPCs will treat you as a mutant, for better or worse.
Additionally, I have implemented new Perks and skill books that now cover all skills in the game. There are plenty more Perks and items to implement, so I'll continue working on those this week. Alright, let's see what's new in the world of Fallout Yesterday!
New Perks (Total 151)
Divine Favor
Bonsai
Stunt Man
Cancerous Growth
Way of the Fruit
Psychotic
Deadly Accuracy: Small Guns
Deadly Accuracy: Big Guns
Deadly Accuracy: Energy Weapons
Deadly Accuracy: Throwing
Pugilist
Grace Under Fire
Observant
Superior Senses
Robosage
Weapon Finesse: Unarmed
Weapon Finesse: Melee Weapons
New Traits (Total 109)
Ascetic
Nasty Disposition
Renaissance Man
Renaissance Woman
Studious Tinkerer
Thick Skinned
Lucky Devil
Ghoulish Frenzy
Shoot First, Q&A Later
Mutation: Acid Blood
Mutation: Bloody Talons
Mutation: Forked Tongue
Mutation: Scaly Hide
Mutation: Night Child
Mutation: Beast of Burden
Mutation: Chameleon
Mutation: Eagle Eye
Mutation: Elephant Hide
Mutation: Monkey Brains
Mutation: Fervor
Mutation: Regeneration
Mutation: Tusks
Mutation: Fur Hide
Mutation: Skin Of Thorns
Mutation: Bullet Storm
New Skill Books
How to Be a World-Class Triathlete
U.S. Army: 30 Handy Flamethrower Recipes
Nikola Tesla and You
Medical Encyclopedia
Grognak the Barbarian
Making Friends with Big Fat Liars
Chinese Army: Special Ops Training Manual
Home Security
Maddock's Tricks & Traps
Don't Steal This Book!
Pugilism Illustrated
Tales of a Junktown Jerky Vendor
Zen & Gambling
And that would be a wrap for this weekend, my dear muties.
I will see you soon,
-PJ
Comments
I’d really like to see more non-Fallout games out there use SPECIAL. Maybe, one day 😄
PJ
2024-06-11 18:20:05 +0000 UTCThanks for the update PJ, I appreciate it. :) I agree with some inspiration from Lionheart as it is a neglected game. The systems of the game and the setting were actually very cool, but of course there just wasn't time for the teams to finish it so it was a broken game with half-deployed systems and balances. Very excited to see and experience these perks and traits in FY! Thanks again for the hard work PJ, very exciting!
Willem Brits
2024-06-11 18:01:19 +0000 UTCYes, Lionheart deserves more love than it gets and I thought some of its Perks and Traits could really enhance the gameplay, especially for trying out different strategies. For example, your aim gets better the less health you have (Grace Under Fire). Or, each time someone hits you, they take damage as well (Acid Blood and Skin of Thorns). Crazy and fun!
PJ
2024-06-10 15:34:57 +0000 UTCHi Patrik, that’s a cool and useful Perk idea but it cannot be implemented in a simple way. It would require changing the entire dialog system from ground up. Maybe once the game gets near v1.0. I will think about it more though and talk to sfall team. The game currently has a reverse system if you select a Trait called Idiot Savant. You can play as a genius character who talks like an idiot 🤣
PJ
2024-06-10 15:26:08 +0000 UTCLove it that you revisit other games, like Lionheart, and repurpose what's good.
JR
2024-06-10 08:08:22 +0000 UTCSo we can see what options in dialogs are there even when we don't play intelligence 1 character. Maybe we can hear some crucial things NPCs would not tell us if they would think we are "normal"
Patrik Joura
2024-06-10 05:25:29 +0000 UTCAnd what About this perk: silly genius - the purpous would be that NPCs would start to act to US like we are stupid in dialogs, but we can still choose an option from conversation (in brackets) according to our true intelligence.
Patrik Joura
2024-06-10 05:22:10 +0000 UTC