Heya mutants, let’s continue our overview of the new gameplay changes done by modder dekrus that are going to make their way into v0.6. Today’s topics are Sneak and Steal mechanics.
Sneak

* Colors in the video use an older color scheme. See the list below for the final version.
5) Grey - The player isn’t detected, it’s safe to approach.
4) Dark Yellow - The player isn’t detected, but will be detected if he approaches 4 steps closer.
3) Yellow - The player isn’t detected, but will be detected if he approaches 1 step closer.
2) Orange - The player has been detected, but the NPC will not notice if you steal from someone else who is nearby.
1) Red - The player has been detected and any nearby steal attempts might be noticed.
Steal

Conditions that make stealing harder:
1) The player stands in front of the target.
2) The player is seen by the target's allies.
3) The weight and size of the item, unless the player has the Pickpocket perk .
4) The number of items stolen at once.
5) Stealing from merchants is harder.
6) More expensive items are harder to steal.
Conditions that make stealing easier:
1) Sneaking Mode activated: the bonus depends on the Sneak skill level. A significant bonus is applied if the target cannot see the player.
2) Low-light conditions: caves, cellars, nights, etc. — the darker it is, the easier it is to steal.
3) The target is blind.
And with these two covered, we can wrap up today’s dev diary. Plenty to dive into, so let us know what you think.
See you tomorrow with more exciting news from the wasteland,
- PJ Hexer & Co
PJ
2024-05-21 14:00:16 +0000 UTCWillem Brits
2024-05-21 11:40:29 +0000 UTCPJ
2024-05-19 06:22:24 +0000 UTCWatch Ergo Proxy
2024-05-19 06:15:19 +0000 UTC