Hello mutants,
work is continuing around the north exit of the Dam. Can you recognize our favorite caravan company? There's lots more buildings around it in this part of town. I didn't want to leave out any extra details that were originally planned such as the surrounding citizen homes.
In addition, sfall was updated to version 4.3.7 which includes the following changes:
>Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support
>Fixed a bug that could prevent loading files from the art\<language>\ directory
>Fixed REMOVEINVENOBJ hook to match the values of RMOBJ_* constants correctly
>Fixed NPC combat control mod not setting the lighting of controlled critters correctly in some cases
>Expanded set_pipboy_available script function to match PipBoyAvailableAtGameStart option
>Expanded message_str_game script function to support editor.msg file
>Increased the default number of sound buffers available for sound effects from 4 to 8
>Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1
>Removed MoreTiles from ddraw.ini. Now the maximum number of tile FRMs is always 16383
See you soon,
-PJ
Willem Brits
2022-08-31 08:23:43 +0000 UTCPatrik Joura
2022-08-30 23:09:37 +0000 UTC