Dev Diary 96: Perky Part II
Added 2022-05-09 18:28:10 +0000 UTCHeya mutants,
long time no see! We are still focused on implementing the missing Traits and Perks, mainly from Van Buren, Fallout Tactics and Arcanum Backgrounds. Most of these are not supported by the engine out of the box so we need to find clever ways to make them work.
And I think some aren’t suitable for implementation, such as those intended only for Deathclaws in Fallout Tactics. But maybe we could implement them and explain them as mutations.
What do you guys think?
Comments
Haha good old days when we stayed up all night playing knowing we had to go to the school in the morning 😂
PJ
2022-05-11 07:25:10 +0000 UTCOH man, I remember the Day I Came to Redding for the First time. Everything was so beautifuly unhappy and There were that fu.king wannamigos. They were so tough. I knew I had to learn, because first hour next day will be Latin, but I simply played. Cca 20 years ago. What a game:).
Patrik Joura
2022-05-11 00:12:10 +0000 UTCThank you for voting, JR!
PJ
2022-05-09 19:47:59 +0000 UTCI don't have any strong opinion but I voted no. It doesn't matter to me.
JR
2022-05-09 19:44:43 +0000 UTC