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PJ & Co
PJ & Co

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Dev Diary 56: Rinse and repeat

Hello mutants,


this week has been productive! 

I finished Mesa Verde maps and then I spent the weekend working on animations for new creatures: mutated rattlesnakes, giant bats, CRB-S units, new ghouls, and desert stalkers.

Although seeing new creatures in the game is always exciting, adding them inside the Fallout 2 engine isn't much so. 

Thousands of images need to be organized, edited and imported manually. Rinse and repeat! But we're getting there, one frame at a time ;-)

New music has been added to the game! It's hard to pick a favorite new track as they're all great. Can't wait until you hear it!

One other thing before I go - just gave an interview to ramblelime's YouTube channel! He asked me a few questions about the game and modding and then I rambled on for 30 minutes :D

Not sure when it's coming out but you will be able to watch it here https://www.youtube.com/channel/UCNPH8fkMZHRtfaXVh8b61Zw 


See you soon,

-PJ

Comments

Thanks Ratibor, I'll check scolopendras!

PJ

Alexander Poshelyuzhin (author of Fallout: Sonora) announced the addition of scolopendras in the next patch for Sonora, writes that they have been implemented, it remains only to deal with their spitting. I think if you ask him for the source code, he will give it without problems.

Paladin Ratibor

Rattlesnakes and hagsnakes are different enemis. So yes, hagsnakes will be in there too :) Centipedes too but later due to time required to set them up in the engine. Tougher variants are in of course hehe

PJ

Oh man, I'm so hyped for those new enemies, especially rattlesnakes (hagsnakes?) I'd love to see centipedes too. Will those new enemies have stronger/rarer/boss variants? Like deathclaw -> Tough deathclaw etc.

Sagez


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