Smooth Moveset - OAR
The 'Smooth Moveset add-on' has been renamed to 'Smooth Moveset - OAR' for the official release.
The original Smooth Moveset uploaded to Nexus has been renamed Smooth Moveset - DAR and will be maintained separately.
Updated the 1hm moveset to remain consistent even when a spell is equipped in the left hand.
Reworked parts of the 1hm base movement animations.
Fixed conditions for the 2hw Hammer jump animation.
Fixed conditions for the 1hm combat movement animations.
Reworked the h2h move idle.
Reworked the h2h non-combat idle.
NPCs exclude move stop idle.
Fixed idle animation bug when drawing a weapon during combat.
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In Skyrim, most animation transitions are abrupt there's often no actual transition animation when switching between states.
Smooth Moveset addresses this by adding seamless transitional animations creating a more natural and immersive experience.
The first feature introduces context-aware idle transitions.
When you draw your weapon, your idle animation will change depending on the situation.
If an enemy recognizes the player as hostile, a combat idle is maintained.
Otherwise, the animation smoothly transitions to a non-combat idle.



Even while your weapon is already drawn,
encountering an enemy will automatically switch your idle into a combat stance.
If you're using TDM (True Directional Movement), you’ll notice that locking onto an enemy
forces a combat idle, and unlocking returns you to the non-combat stance—all with smooth transitions.

These context-sensitive idles also apply after attacking
if combat ends, the animation returns to non-combat idle, and vice versa.
Small but immersive details like stop animations after movement are also included,
adding a subtle sense of weight and realism.
IED (Immersive Equipment Displays) to manage draw animations reliably without scripting conflicts


https://www.nexusmods.com/skyrimspecialedition/mods/149713
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Smooth
2025-05-12 02:56:14 +0000 UTCDylan Parra
2025-05-12 02:55:16 +0000 UTC