While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.
I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.
Please feel free to leave any feedback on Power Shot.
Fixed animation for bow to point slightly upwardsAdd sound
Change and add effects
Change how it works
Modified the aim point to be able to move during animation.
Reduced stamina recovery penalty to 10 seconds.
Changed usage method
After fully pulling the bow, right-click while holding down the forward key.
You must keep pressing the forward key to move the aim point freely.
Behavior Data Injector (SE, AE)
Behavior Data Injector Universal Support (AE)
Dynamic Animation Casting NG Plus (SE, AE)
For dynamic dodge shot users, place the power shot below the dynamic dodge shot.
None Of Ur Business
2024-05-02 19:06:17 +0000 UTC