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For Honor in Skyrim MCO I ADXP 1.9 / Smooth Moveset

It seems like the work will be longer since the smooth moveset came last and made some big changes.


//how to change //

*Non-Combat Situation (No Enemies)* // Taking out a weapon even if there are no enemies is the concept of preparing for battle

- When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle.

- Use the same movement animation as non-combat idle

- If idle is renewed due to movement after equipping, it works only as non-combat idle


To summarize, you can only see combat idle once after equip, and after that, you can only see non-combat idle.


*Combat situation (there is an enemy)*

- When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle. (Same as non-combat)

- Use the same movement animation as combat idle

- Even if the idle is renewed due to movement after equipping, it maintains the combat idle for 5 seconds and then converts to non-combat idle


So, I decided to publish the content I was working on right before the above changes were applied.



Smooth Moveset Animation Pack.zip

Smooth Moveset Animation Pack - player only.zip

This is the list applied in Smooth Moveset.

Basically, movement, idle, equip, and unequip are applied except for the attack animation.


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For Honor in Skyrim MCO I ADXP 1.9.zip

For Honor in Skyrim MCO I ADXP 1.9 - Player only.zip


For Honor in Skyrim 1.9 has not changed much.

- Only the specified type of weapon is animated.

One-handed sword (centurion)

One-Handed Sword + Shield (Warlord)

One-handed Spear (Valkyrie)

One-Handed Spear + Shield (Valkyrie)

two-handed sword (warden)

Halberd (Lawbringer)

- Fixed sprint attack to work properly in MCO I ADXP 1.3

- Removed awkward animations from Lawbringer, Warden, and Centurion's random attack methods.

-Smooth Moveset is applied by default.

The animations that were worked on before the MCO was released will be reorganized next time. As I see it now, it is not smooth.


--


Smooth Random idle Animation 1.1.zip

There aren't many types yet to say random, but I'll upload them first.

Since it was made based on the smooth move set, it is most natural to use it together.


If updating, replace the previous version, don't merge.

Until the official numbering update, the folder structure may continue to change.

For Honor in Skyrim MCO I ADXP 1.9 / Smooth Moveset

Comments

๊ทธ๋ฆฌ๊ณ  ์ฐจ์ง€์–ดํƒ ์‹œ๋ฆฌ์ฆˆ ์ค‘ ๋ฐœํ‚ค๋ฆฌ ๋Œ์ง„์ด๋ž‘ ๋กœ๋ธŒ๋ง์–ด ๋Œ์ง„์€ ์ „์ง„ ๋‹ท์ง€ ์ดํ›„์—๋งŒ ๋‚˜๊ฐ€๋Š”๊ฒŒ ์ •์ƒ์ธ๊ฐ€์šฉ?

์˜™ ์ฒดํฌํ•˜๊ณ  ๋Œ๋ ธ์Šต๋‹ˆ๋‹ค ์—˜๋“ ๋ง ํ•ด์ฒดํ•˜๊ณ , ์ฒ˜์Œ๋ถ€ํ„ฐ ๋‹ค์‹œ๊น”๊ณ , ์—ฌ๋Ÿฌ๋ฒˆ ์„ธ์ด๋ธŒ๋กœ๋“œ ํ•˜๋ฉด์„œ ํ•ด๊ฒฐ์ด ๋˜๊ธด ํ–ˆ๋Š”๋ฐ ๋ญ˜๋กœ ํ•ด๊ฒฐํ•œ์ง€๋Š” ์ž˜ ๋ชจ๋ฅด๊ฒ ๋„ค์š” ๊ทธ ์ „์— ์ž˜ ๋  ๋• ์—˜๋“ ๋ง ์นด์šดํ„ฐ ์ผœ์ ธ์žˆ๋˜ ๊ฒƒ ๊ฐ™์€๋ฐ...

๋„ค๋ฉ”์‹œ์Šค ๋Œ๋ฆด๋•Œ ์–ดํƒ ๋””์Šคํƒ€ ์ฒดํฌ ํ•˜๊ณ  ๋Œ๋ฆฌ์…จ๋‚˜์š”?

Smooth

์ง„์งœ ์ŠคํŠธ๋ ˆ์Šค ๋ฐ›๋„น;; ๋‹ค์‹œ ๊ป๋‹ค ํ‚ค๋‹ˆ๊นŒ ๋˜ ๋˜๋„ค์š” 1์‹œ๊ฐ„๋™์•ˆ ์•ˆ ๋˜๋˜๊ฒŒ ์›๋ž˜ ์ด๋Ÿฐ๊ฐ€์š” ๋„ค๋ฉ”์‹œ์Šค๊ฐ€?

์„ ์ƒ๋‹˜ ๊ณต๊ฒฉ๋งŒํ•˜๋ฉด Tํฌ์ฆˆ ๋‚˜์˜ค๋Š” ๊ฑด ์–ด๋””๋ฅผ ์˜์‹ฌํ•ด๋ณด์•„์•ผ ํ•˜๋‚˜์š”? ์˜ค๋ฏธํฌ๋ก  ์‚ฌ์šฉ์ค‘์ด๊ณ  DAR๋ชจ์…˜ํŒฉ ๋ˆ ์ƒํƒœ์ž…๋‹ˆ๋‹ค. ๋„ค๋ฉ”๋„ ๋‹ค ๋Œ๋ ธ๊ณ , ๋‹ค๋ฅธ ๋ชจ์…˜๋“ค์€ ์ž˜ ๋‚˜์˜ค๋Š”๋ฐ 3์ธ์นญ ๊ณต๊ฒฉ๋งŒ ํ•˜๋ฉด T๋กœ ๊ตณ๋„ค์š”

๋„ต

Smooth

์ž์ฒด ํ•ด๊ฒฐ ํ–ˆ์๋‹ˆ๋‹ค ๊ฑ ํ•ด๋„ ๋˜๋„ค์—ฌ

๊น”๊ณ  ๋„ค๋ฉ”์‹œ์Šค ๋Œ๋ ค์•ผ๊ฒ ์ฃ ?

๋ฐฉ๊ธˆ ํ…Œ์ŠคํŠธํ•ด๋ดค๋Š”๋ฐ ๋ฐฉํŒจ ์ฐฉ์šฉ์‹œ ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™๋ฉ๋‹ˆ๋‹ค. ์Œ์ˆ˜์ฐฉ์šฉ์‹œ์—๋Š” ์•„์ง ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ๋งŒ๋“ค์ง€ ์•Š์•˜๊ธฐ ๋•Œ๋ฌธ์— ํ•œ์†๊ฒ€ ์ฐจ์ง€์–ดํƒ์ด ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค. ํ˜น์‹œ ์—…๋ฐ์ดํŠธ๋ฅผ ๋ฎ์–ด์“ฐ๊ธฐ๋กœ ์„ค์น˜ํ•˜์…จ๋‚˜์š”? ์™„์ „ํžˆ ์ง€์šฐ๊ณ  ์ƒˆ๋กœ ์„ค์น˜ํ•ด๋ณด์‹œ๋ฉด ์•„๋งˆ๋„ ์ •์ƒ ์ž‘๋™ํ• ๊ฑฐ ๊ฐ™์•„์š”

Smooth

S๋ˆ„๋ฅด๊ณ  ๊ฐ•๊ณต์ด ๋ฐฉํŒจ๋“ค์—ˆ์„ ๋•Œ, ์Œ์ˆ˜ ๊ป„๋กœ๋‚˜์˜ค๊ณ . ์Œ์ˆ˜ ๋“ค์—ˆ์„ ๋•Œ, ๋ฐฉํŒจ๋“  ๊ฑธ๋กœ ๋‚˜์˜ค๋Š” ๊ฒƒ ๊ฐ™์•„์š”.

Hey Smooth, sorry to bother you, but if it doesn't matter if we don't use it, is there any reason to use it? Also, thanks for all of you hard work! You have really helped transform my game into something magical and modern!

TheMercsAssassin

Thank you.

It is an esm that manages the weapon keywords of different mods in an integrated way. It doesn't matter if you don't use it.

Smooth

May I ask, what is Smooth Weapon.esm?

์–ด๋ผ? ๊ทผ๋ฐ ์™œ ์ž‘๋™ํ•˜๋Š”๊ฑฐ์ง€...

์ด๋ฆ„ ์„ฑ

์ œ ๋ชจ๋“œ์—๋Š” ์ฃผ๋จน์งˆ ๋ชจ์…˜์ด ์›๋ž˜ ํฌํ•จ์ด ์•ˆ๋ผ์žˆ์—ˆ๋Š”๋ฐ์šฉ?

Smooth

1.8์—์„œ๋Š” ์ฃผ๋จน์งˆ ๋ชจ์…˜ ๋ฉ‹์žˆ๊ฒŒ ๋‚˜์˜ค๋˜๋ฐ 1.9๋Š” ๋ฐ”๋‹๋ผ ๋ชจ์…˜์œผ๋กœ ๋‚˜์˜ค๋„ค์š”

์ด๋ฆ„ ์„ฑ

Also just tried the sorcerer combat animation and it works fine but i cant cast left handed spells when using magic. im using controller so somethings messing with my L button. Thanks for the quick replies and the great mods!

srd1386

thank you for the report I'll fix it in the next update

Smooth

these animations are incredible! only issue im having is i cant bow bash anymore, is there a way to fix?

srd1386

It doesn't matter because it's the same file.

Smooth

Should I let the new smooth.esm overweite the same file from the combat non-combat mod?

Baseborn01

I have attached it to the text. esm is a collection of simple weapon keywords. Giving another weapon mod the keyword of Smooth Weapon.esm will activate the animation.

Smooth

Where can I find the "Smooth Weapon.esm" mod??

The Master2.0

Hey! The new idles (male, weapons sheathed) are sick!!! They look really detailed and seem to have minimal clipping compared to many idles. Thanks so much!

TheMercsAssassin


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