Greetings all!
We finally support 3D Stages, new Camera features and Experimental Platform Support! This release is mainly about getting 3D Stages into the Framework. Next version will be about making detailed Documentation about both Stages and Cameras so you can do the same things that are showcased in the video above!
Please don't hesitate to report any bug about both UF2D AND Website in our Discord!
Note that you can transfer your project from one version of UF2D to another by copying your "Content" and pasting it into the new UF2D!
https://www.mediafire.com/file_premium/jwlvsf6k9q7zn88/UF2D_5.1_A9.0.exe/file
https://www.mediafire.com/file_premium/yrufr6hj4l4r9un/UF2D_5.1_A9.0.rar/file
- 3D Stages -
3D Stages were always possible but they wouldn't react to things such as color changes. Now they do! We also got plenty of examples in the Examples folder so feel free to change from one another!
- Platforms and Kill Zones -
Platforms are now simple drag and drops and they simply work! All we need to adjust is how big they supposed to be!
Also the "KO System" is updated so that it is not forced for a "Laying Down on Ground" check.
Now Kill Zones can be also dragged into the stage which kills a Fighter if touched! There will be docs about this all soon enough!
- Life Point System -
Now a Fighter can have more than one life, meaning it will respawn in a safe zone after getting its health bar depleted. (Very Experimental so expect bugs!)
- Camera Zoom Properties -
Camera Zoom System is back! Back then it was pretty borken and complex to edit. It is now quite simple and each Stage can have its own camera properties!
- What's next? -
Next version will be about updating the code and making sure it gives warnings (not error spams) about what wrong the developer is doing. Currently you can get an error but don't even know why it happened and how to solve it. We will take care of that. Also I be preparing the documents for Stages and whatnot!
Thank you for your support and patience!