SakeTami
SemeicardiaWifeTrainer
SemeicardiaWifeTrainer

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Cheat Mod : Cheatomatic 9001 v.0.9.5.0

This is a big update, so hopefully the last patch together with this one makes up for me having missed the update 2 weeks ago. 

With this update all clients should be fairly close to finished, so the next couple of updates will focus on finishing state menus for minor characters. Then a final update, probably sometime in September, which will aim to make everything in the Cheat-o-Matic 9001 more uniform by having the same order for options (Stats, Tags, States, Training State etc.) for all characters. After the final update, the Cheat-o-Matic will only receive updates when ever the base game is updated (Also known as being in Maintenance Mode). 

When Cheat-o-Matic is in Maintenance Mode, my primary focus will switch to getting the Wiki ready for public consumption. 

Once the wiki is in a presentable state, all of you awesome people supporting me here on Patreon will get early access to the wiki.


Change Log

Alexis' Training State menu has been added

Donna's Training State menu has been added

Donna's State menu has been fixed

Lauren's State menu has been fixed

Sarah's State menu has been added



Downloads

Mega 


Installation

Unzip contents of the zip file into the folder where your game is located.

Correct Path Example : C:\WifeTrainerFiles-0.7n-pc\

INCORRECT Path Example :  C:\WifeTrainerFiles-0.7n-pc\game\

This should put a "cheatomatic" folder into the modules folder:

Example :  C:\WifeTrainerFiles-0.7n-pc\game\modules\cheatomatic\

To use the mod, start the game and activate the "Cheatomatic 9001" Mod when starting a new game.

This mod requires the Core Module to be active and the game will  warn you if you try to start a new game without the core module while  this mod is active.

Comments

Considering that there are hundreds of variables, it would take so many hours (100+ at least) to document every variable and tag in the game. I, and probably a lot of other people, would prefer to get Cheatomatic wrapped up, so I can focus entirely on getting the wiki to a presentable state. But maybe once I get around to writing modding documentation for the game, I might revisit this idea.

So... another option. There are A LOT of undescribed variables in the Cheatomatic, like, "independent encounter status," "outcome," "letter_re_terri," etc. The engine allows us to set a different number for the variable, but it would be incredibly helpful if we could tell what the numbers mean.

Tyrannosaurus Emo


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