Release 2025.1
Added 2025-01-01 06:24:11 +0000 UTCHappy New Year Everyone!
Thank you for your continuous support and we are truly grateful to have you with us in the new year!
Today we introduce the first release of 2025, hope you enjoy it as much as we do.
Cloth Simulation
Mesh Collider
New mesh collider option that use the model mesh as collider, resulting in near perfect interaction between simulated cloth and the model.
Select model mesh from a list to turn into collider
Configure depth and radius of the collision
Optimized for max performance. However due to its nature it is still expected to be slower than the simple geometry colliders.
String Mode
New string mode that simulates cloth made with connected strings.
Choose horizontal or vertical layout
Adjustable density & resolution
Custom made shader to render the strings without triangles
Other cloth simulation improvements
Added detail map options
Improved translucent & glass rendering https://youtu.be/eBjhymW60Uw
Translucent shadows in the RT version
Improved friction & drag model for more stable and smooth simulation
Sky & Ground Settings
Sky color now affects volumetric fog as well
Improved sky & ground presets
Other Improvements & Fixes
Realistic shadow for translucent objects in the RT version
Eye contact stare mode
Builds will be available later today.