SakeTami
dvvr
dvvr

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What's new in version 0.9.1

* PMX model physics updates. Fixed joint limit interpretation & added global control in settings. 

* IK & motion improvements. 

* New catwalk motion

* New cowgirl motion

* Quick access menu updates

* Skin shader improvements, added skin texture & look less plasticky. 

Plus a few other bug fixes. 


Will upload builds in a couple of days, please stay tuned. 

Comments

Thanks, can you provide an example so we can look into it? You can raise issue here https://github.com/alloystorm/dvvr/issues or email us directly alloystorm@gmail.com

VR Storm Lab

I downloaded the HD Pro and I was unable to change Morphs for some models that worked in earlier versions. Another problem i find on a lot of models is the "hair shadow" that wasn't a problem with earlier versions. Is it possible to have a universal control to not show cheeks?

Chris

Not at the moment I'm afraid. But we should be able to add that into the next release.

VR Storm Lab

Can we change the position of the man's feet? If I lower the position in cowgirl, the pose will become very strange as the feet of man keeps in the same position.

RP君

Restored in the new build.

VR Storm Lab

the mirror animation function is gone?

Benz10wheel

Hi, great update. But some things are broken again: some of my motions which loaded just fine before the update no longer load for the HW version, but still loads for LW just fine. now when I try in HW, it just does a 'T' pose. I created a new issue in your google docs section with a link to my motion.

chengstax

The joint limit angle is specified in radians in the PMX format but Unity expects degrees. So previously the joint limit was way smaller than they should be. Nothing you need to set or change, the program should have the correct values in the new version.

VR Storm Lab

Do you have a simple explanation possible about what "joint limit interpretation" allow us to do ? It's a bit hard to realize the way things react !

H-BOX


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