SakeTami
Andrew Kenneth Specter
Andrew Kenneth Specter

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Developer Update: Week of April 16th, 2021

This week, I've been working on chapter 1, where both MC's meet for the first time. It's been a little tricky trying to think of which combinations of personality/relationship stats would give me which reactions from a given character, but I think I've done at least a passable job of it.

Someone in the forum thread asked what the format of chapter one will be like. I'm writing it sort of as a combination of non-interactive responses based on your MC2's stats and certain decisions that the player can make. The tense in the *choice block might change, for example, from "I do X" to "MC2 does X".

Right now, I'm winding down the chapter. MC1 and MC2 have had the opportunity to meet for the first time, have a chat, etc. I didn't want to be too unrealistic about it and let MC2 spill their guts to MC1 -- they've just met, after all -- but you can definitely choose (and hopefully see in the narration) whether you want it to be a friendly or hostile meeting.

Going forward (and before chapter 1 ends), I am going to have MC1 choose a main perspective toward MC2. This perspective won't change the game's outcome drastically, but I think it will give players the opportunity to give their characters more nuance when making choices. For example, if MC1 decides they want to go all "white man's burden/patronizing" toward MC2, I'll write dialogue options for that specific perspective whenever it would be relevant. MC2 can choose how to react to MC1's treatment of them, too, of course.

After (or at the end of) chapter 1, we're going back into "civilization" and meeting up with some familiar faces! The "reunion" in the chapter title refers to more than just MC1 and MC2's "renuion". (;


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