To celebrate the addition of our 10th Major, I figured it was time to put another question to the High Command about game design. ๐ First up, though, it's been bugging me that Patreon removed the feature where you guys can see how many Patrons appear in each Tier a couple of months ago. I'm committed to total openness in the game - that's why I leave my monthly earnings up and don't lock up the game files like most devs - and I don't want you to think that it was my decision to hide any information. ๐ค
I've brought the issue up with Patreon Support, and in a Hang-Out with Jack Conte (RanliLabz iz Beeg-Shot now ๐). Both times the responses were very positive, so I hope that they'll reinstate the option. The list is currently:
Well, I expect that most of you found that information unbelievably boring and slightly boastful ๐คช - so let's press on with the question!
Question: Should game choices give more hints of the content they lead to?
This question is posed by Major Alex (of last week's Xenobiology lecture and Showerblock fame!) ๐ญ As it stands, choices only give limited (and occasionally inconsistent) hints as to their content. Those boil down to: the wording of the choice; the good/bad choice buzzer (which indicates whether the choice gives additional content of relationship and perversion points); and pink dialogue for anything homoerotic. The Walkthrough also indicates which path you're going down.
Do you guys think that's enough / enjoy the thrill of the unknown, or would you prefer a little more information when making the choice? I don't think it would be player-friendly to add many more colour codes to choices, so I guess it would involve a text-label/symbol next to each choice.
Let me know what you think in the comments (at any level - write a mini-essay, or just write Yes or No ๐). You decide!
RanliLabz
2019-04-29 10:38:01 +0000 UTCUmbreeyoree
2019-04-28 20:28:35 +0000 UTCRanliLabz
2019-04-28 18:13:56 +0000 UTCMDarkfyre
2019-04-28 18:05:43 +0000 UTC