I was warming up trying to do some sketches of this dude, and I wanted to work out a body type true to their design but still give em defined hips and such.
I thought it would be easier to conceptualize in 3D, so I downloaded Blender and messed around with their sculpting tools. I plan on at least texturing it and taking some nicer renders, though I'm not sure if the model would be useful to make a rig out of, the mesh is fairly messy. I mostly wanted it for a reference model.
It's been a bit since I've done any 3D modeling, but I did a decent bit of it in Uni.