I think it's a good time to share what I've been cooking up with the game.
A main focus has been getting the Chance Challenge minigames to a good enough spot so I can start making some actual dating and wooing scenes.
The mini games act as dice rolls for the VN sequences. If you played the recent demos you can see how they factor in gameplay. Any task in a convo that may take skill is tested with one of these small games.
Dice has had the biggest improvement.
Before, there was only a single dice stage coded in, with a single dice you could roll to get 1-4. I thought that was too slim of a margin for pass/fail so I added a variant with two dice so you can roll and add together, giving you 2-8 as a possible score. And there is also now a bump block that cycles though numbers until you hit it. It can have a single 1-8 block, or a pair of two 1-4 blocks. The game also now is more clear what your outcome is.
Next is the conveyor belt.
I cleaned up the code, made a couple more tables, and added a ending results screen. though this one was already in a good state.
And last, box pushing.
I still need to polish this one up. I need to update the graphics with the new style. Undo the odd D-Pad only controls for pulling boxes and replace it with the more standard 'hold a button to pull back'. And I have plans for a 'hunt for the object' variant where you run around opening chests to find the jewel. That one is going to be used for innuendo for 'exploring and finding the right spot' lol.
I have other stuff on my too do list but these are almost good enough for a new build.
Other ideas I have:
I'm toying with a few more.
I want one with a 'in and out/ back and forth' motion check, but I'm not sure what visual to go for that. Sawing a log? Rowing a boat? Maybe some kind of rhythm/Simon Says type game? I was also thinking of one with Bito having a big mallet hitting one of those carnival strength tests, or swinging a bat or golf club or something.
I was also starting to implement a system where you can play a card at the start of a chance challenge, to add to your score or give some small help. But despite having a small menu in place, the lack of a inventory system led me just to disable it for now. I prob should get more play-testing on the CCs before adding that.
And last thing I plan on adding, a way to display some art while one of these minigames are going on. So instead of cutting away from the lewd to let one of these play out it can be on the screen as you play them. And that could even make some of these harder with a distraction like that lol. This should not be hard to add, but I need the base CC games working first.
Other then all that I have been working a lot on the plot and scenarios for the game, I got a big ol list of some fun concepts, but the engine has to be done before I can start making them lol.