Ok, so real quick, minus the key binding, every single road block I've had with this tech demo has been dealt with! The key binding will have to wait until a later game update, I can't waste too much time trying to wrap my head around it for the fourth time...
All that's left on the list for the first pass is "figuring out different ambient and switch between them" and "making a world". The former has already been tackled, as I made those area cylinders that, when Faximili collides with, will load an animation of the environment light switching between states.
Pretty much, If Faximili enters the Fear cylinder, "Normal weather to Spooky weather" animation will play, staying at Spooky until you leave the area and it plays "From X to Normal weather" depending on the previous weather.
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I've also designed some atrocitys, some design will change a lot. If you didn't know, atrocitys are the fauna in IRÔH!, they are weird bug/machine-like creatures of various sizes, some more hostile than others. Despite looking like machines from real life, these are indeed living, breathing creatures. I'd like to have some be passive, others be more aggressive and some be bosses.
Finally, in a later update for this tech demo, I'd like to have a secret "outfit" that would just be the Faximili will all know; All grown up, as a reward for "finishing" the tech demo. She'd have a similar set of magic but more powerful and maybe leaning more into destruction than Kid Faximili. Power fantasy and all that. I'd also like to find someone to provide a voice for her once all of that is ready to go.
KimiOmega
2025-09-16 14:28:44 +0000 UTCKylazaur
2025-09-15 19:07:44 +0000 UTCKimiOmega
2025-08-13 11:44:16 +0000 UTCTerlron Nelson
2025-08-13 07:33:02 +0000 UTCKimiOmega
2025-08-13 03:12:57 +0000 UTCArrol
2025-08-13 03:04:30 +0000 UTC