I'm in too deep, Godot has its hands on me. I spent yesterday making those outfits, nothing crazy but I did make it so instead of only choosing between those 4 outfits, you can simply toggle each item on and off (hat, gloves, shoes) and choose the outfit you like. I long thought about adding hidden mechanics to perfect outfit combos. "If you have the full Spooky setup, you'd get a bigger magic bar, If you use the full Jolly setup, you run faster, jump higher and recover quicker etc...) but:
1. There are no HP/MP bars (yet, not too sure.) or things to combat at all!
2. That would be more fun for a multiplayer game where each Faximili would be different and each one would have things they excel at. And I'm not making it a multiplayer game, sorry.
Today, though, I added all those new buttons and text to the pause menu. That thing was a NIGHTMARE to implement but now that the base is there, adding more things is a cake walk! I just need screens for the outfits menu and the controls menu, with their own transitions. I'm not looking forward to the control binding...
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That being said, more KG 14 work tonight, as I didn't do the audio yesterday. I'll have a nice late night audio session and set up backgrounds.
KimiOmega
2025-07-16 01:50:18 +0000 UTCArrol
2025-07-16 01:35:50 +0000 UTCKimiOmega
2025-07-16 00:11:33 +0000 UTCDeathsCross7777
2025-07-15 22:20:30 +0000 UTC