Have you heard of an indie game called "Cave Story"? That game is a legend for me. I met its developer.
We talked all day long in a cafe and bar and had a great time, and met again the next day. At the end, we broke up, saying to each other, "It's not enough.
In my life, where I do not fit in society and love solitude, this was a precious thing.
Later, I saw the sea in Kagawa with a friend with whom I always travel. A few days later, I called on her again, this time to see cherry blossoms and deer in Nara.
Of course, I prefer to travel alone.
But when I walk with friends, the phrase “sharing is a miracle” comes to mind.
---
I have had people I have called “friends” in the past. But I have a habit of over-adaptation, which I assumed was “sociabillity”.
These days I find friends who do not need to over-adapt. The term “live authentically” is conceptual and ambiguous. But I have come to realize it.
Accumulated experience, money from you, and social networking activities are helping me to do so.
Sometimes I am pessimistic. But I suppose it is an inevitable “recovery pain.”
---
I spend most of my time on the trip, making games on my computer.
I visit used bookstores and read the books I bought. It is just like being at home.
But I am able to make progress because I am not at home.
”Peer pressure: Why Japanese society is suffocating“
”To Parents with 14-Year-Old Children“
”Reporto: School is Boring: The Collapse of Public Elementary Schools"
All of these books delve into the problems of Japanese society and education.
Education“ and ”society" are the last words I don't want to see in a game.
But I can't help but think about them when I make games. I myself was once killed by “education” and raised by games.
---
There was a exhibition of Paul Klee in Kobe that I saw.
He also has a very big influence on me.
K MI
2025-04-11 22:10:33 +0000 UTC