Free OP08 Green Jewelry Bonney Guide
Added 2024-09-25 14:54:18 +0000 UTC
Green Bonney has seen a boost in OP08 thanks to significant shifts in the meta. The ban of RP Law, one of its strongest counters, means Bonney no longer has to deal with RP Law's disruptive, removal-heavy playstyle. On top of that, Lucci has lost some of its power without Enies Lobby, slightly lowering its removal output. Fewer direct counters to key cards like OP07 Hawkins in the latest set also play in Bonney's favor, making it one of the most resilient decks in the current meta.
Green Bonney thrives on a midrange strategy—a playstyle that strikes a balance between early defense and late-game aggression. The deck looks to control the board in the early game with moderately strong cards and then switches gears, becoming more aggressive and overwhelming opponents with powerful plays in the mid-to-late game.
While Green Bonney is undeniably strong, it can be challenging to pilot. One small mistake can derail your strategy, allowing your opponent to gain the upper hand. Since the deck builds up strength over time, missing a crucial play or making a poor decision can leave you scrambling to recover. That’s why it’s essential to take your time, assess the board, and make sure you’re playing the best card for the situation. Timing is everything when it comes to maintaining control and staying ahead.
In this guide, you'll find a detailed breakdown of decklists for Green Bonney, covering its key components and strategies. We’ll also dive into navigating the most prevalent matchups in the current meta, helping you adjust your approach and outplay a variety of decks. Whether you’re new to the deck or looking to refine your skills, this guide will equip you to compete effectively with Green Bonney.
Decklist Breakdown
This deck list has been compiled by us at TCGMatchmaking and is seeing great success on the ranked ladder. Several high-ranked players are currently using this exact version, and it’s proving to be a strong contender in the meta. If you're looking for a solid deck to start your climb, this Green Bonney build is highly recommended. It offers a powerful balance between offence and defense, making it a great choice, especially for players new to the deck or looking to improve their performance in ranked play.
In the Green Bonney deck, several key cards stand out, each playing an important role in the deck's overall strategy. Here's a breakdown of the most important ones and why they’re so effective:
Key Cards in the Green Bonney Deck
OP01 Jewelry Bonney (Search Engine)
Why it’s good: Jewelry Bonney is essential for deck consistency, serving as a search engine for "Supernovas." Her ability to fetch key cards ensures your strategy remains consistent and adaptable throughout the game. It can also be considered a pseudo-blocker, as players will focus on removing it.
OP07 Basil Hawkins (Board Control)
Why it’s good: Hawkins is a mid-game powerhouse, functioning as both a blocker and attacker. His resilience makes him hard to remove, allowing you to maintain board control while simultaneously pressuring your opponent.
OP06 Hody Jones (Aggressive Threat)
Why it’s good: Hody Jones taps down opposing characters, forcing your opponent to make tough choices between losing tempo or protecting their board. He’s also a potent late-game finisher by disabling blockers, enabling game-winning attacks. Be mindful of his ability that makes you trash a life, so plan ahead to protect your life if needed.

OP08 Carrot (Tempo Advantage)
Why it’s good: Carrot offers great tempo with her cost-to-stats efficiency, making her a strong early-game presence that transitions well into mid-game aggression. Left unchecked, she can neutralize key characters, often forcing your opponent to waste resources removing her.
OP06 Roronoa Zoro (9-Cost, Late-Game Finisher)
Why it’s good: Zoro is a major late-game threat with high stats, capable of breaking through defenses and applying significant pressure. He shines in matchups like B/Y Luffy and Green Bonney mirrors, often securing the win if left on the board.
OP04 Donquixote Rosinante (Board Control and Defense)
Why it’s good: Rosinante provides solid board control and protection with his 8K power. He shields key 5-drop characters like OP07 Bonney and OP08 Carrot while also offering offensive power, making him a dual-purpose card for maintaining board presence.

OP06 Cavendish (Tempo Advantage)
Why it’s good: Cavendish’s ability to untap 2 Don when played and again when attacking gives you significant tempo, allowing you to make efficient plays while keeping Don available for additional moves. This helps maintain aggressive pressure without losing resources.
OP07 Urouge (Key Blocker)
Why it’s good: Urouge is an essential 4-Don play and a critical blocker. His ability to return 1 Don at the end of your turn keeps Bonney’s leader ability available while defending your board and life. Urouge is a key component in maintaining tempo and board control during the early to mid-game.
Electric Luna (Utility and Control)
Why it’s good: Electric Luna offers strong board control by preventing your opponent’s rested characters (Cost 7 or lower) from becoming active in the next Refresh Phase. This is particularly useful against aggressive decks like OP01 Zoro and OP01 Doflamingo. Due to its limited searchability, it’s best to include only 1 or 2 copies for key late-game scenarios where locking down your opponent’s board is crucial.
Opening Hands & Mulligans
This deck usually prefers going second to play OP07 Basil Hawkins early, helping you gain control quickly. If your opponent benefits too much from going first, you can adjust accordingly.
When mulliganing, aim for an opening hand that includes key cards like Basil Hawkins, Urouge, or Cavendish, while also ensuring you have a mix of 2K counters for defense.
If you go first, focus on getting Urouge or Cavendish out quickly to establish pressure. If you go second, prioritize playing Hawkins as his 7,000 power makes him a strong defensive asset.
Matchups
In this guide, we’ll present a graphic that covers most of the current matchups in the meta. We’ll also take an in-depth look at some of the most prevalent matchups, breaking down key strategies and important factors to help you succeed.
To determine if a matchup is good or bad, we analyze data from all games, including high-rank matches, to identify win rate trends. This gives us a broad view of how a deck performs against various opponents. We also collaborate with our testing team and consult high-ranked Bonney players to gather expert insights.
While data provides a strong foundation, experience, and deck knowledge are key. Stats alone don’t tell the whole story—understanding matchups and strategies can significantly influence outcomes.
Ready to gain an edge in the OP08 metagame? Dive into the article below as we break down key matchups and show you how to navigate them for a strategic advantage!
Comments
Thank you! We are working on releasing several guides including Black Luffy and Blue Doflamingo! Stay tuned :)
Justin Dizazzo
2024-10-02 19:02:28 +0000 UTCThank you for the guide, I would of like to see a guide towards ST 14 Black Luffy and Blue Doflamingo.
Seasick turnip
2024-10-02 18:57:39 +0000 UTCIt's definitely an option. Playing around with the Doffy/Zoro split is something we highly recommend. If you expect a lot more B/Y Luffy it might be worth adding an extra Zoro. Please note that deck lists evolve as the meta adjusts. The deck list in the guide should serve as a general guideline, but it is important to keep up with the trends. Check out the weekly deck lists on OPBounty to get a better idea of what performs.
Justin Dizazzo
2024-09-30 15:03:00 +0000 UTChi, i think is more good to have 4 doffy and 3 zoro against decks like BY luffy
valerioo severini
2024-09-30 07:15:14 +0000 UTCSeems to work for me, https://www.patreon.com/posts/full-op08-green-112743568?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share try to copy and paste this link maybe
Justin Dizazzo
2024-09-25 19:44:07 +0000 UTCThe link to the full guide isn’t working for me.
Jason Hansen
2024-09-25 19:27:23 +0000 UTCGreat guide, looking forward to more in the future!
Dino
2024-09-25 16:29:15 +0000 UTCYou're Welcome!, more to come for sure
Justin Dizazzo
2024-09-25 16:15:26 +0000 UTCThanks for the guide and key cards/their usage, really helped me tie some concepts together for this deck!! Looking forward to more
Ram Aye
2024-09-25 16:03:30 +0000 UTC