💪POWER UPS
Added 2025-10-15 04:47:55 +0000 UTC
Hola amigos, quick one today - Grove and I were having a conversation about the updates coming to Ample Chests and in particular to the potential power ups / boons you can use throughout the game.
We've got some modifications to the existing (and new) power ups coming in, but before implementing them we wanted to ask you, the people about your experience! Which power ups did you use? Which did you find the most valuable? Could they have been explained a bit better? And if there was any power up you'd like added into the game, what would it be?
Let us know in the comments!
Comments
Consumable items as sexy or fun defensive/offensive alternatives to the claw game and swashbuckling.
professor quilt
2025-10-22 21:06:15 +0000 UTCOutside of testing, I don't think I actually used any items. Soda is only useful if you messed up your counting and a member that is searching will break. Cold shower feels very useless in the early game and unnecessary in late game. And planks did nothing unless you failed an easy minigame.
JRDeBo
2025-10-17 20:59:09 +0000 UTCSince you have been asking about different aspects of the game I will go ahead and share my unrequested feedback. If you would like something more on topic I made a much shorter comment a few days ago. First thing I would like to see changed is exploration as it currently is designed whenever you go exploring the steps are as follows. While at an island you click on it a menu pups up with the available crew, their current idol affliction status, and a button to select them. Then once you select who will explore a new window pops up telling you to select who will hold the idol to which you need to click the select button. From there you are viewing the below deck crew area with a visual of each member you have, you then click their name then a little window pops up with their name, current location, status, and a button to hold the idol. Once you select that, you can finally click the button to start the exploration. Keeping in mind that I have never coded a video game and have zero idea how difficult it would be to implement, for the sanity of the player I feel streamlining this process would be huge. In my mind the best way would be when you click on the island a menu pups up with the available crew, their current idol affliction status or “exploring” if they are busy or “kracked” if they got nothing left, and two check boxes. The left one if someone is currently holding the idol, the picture of it will appear in that box, if they aren’t on the ship the check boxes should be faded or missing or indicate locked since they cannot hand it off. And the right box would be for them to go exploring, if they are busy or kracked then their box would be faded, missing or indicating locked. Once you make your choices you hit explore and move on. Traveling: I know you previously asked about this you currently have the treasure crane game and a swashbuckling or just the passage of time while you sail. I had previously suggested a passive event where a storm happens, and the ship is blown off course to a random island and takes a little damage. Another more interactive option would be something like a kraken minigame when the ship is on the ocean, and you can see shadows forming beneath the surface you need to use the arrow keys to avoid the tentacles popping out from the shadow areas, cause each time the ship gets hit it takes damage. Crew Upgrades: I did not try to dive into the game code so I don’t know how you have it set up, but the best I can tell is the upgrades only affect how much idol affliction each member can handle before they “Krack” You could make it also affect their exploration finds. Right now, they can only achieve 6 affliction levels; I am going to throw out a number in case you decide to expand their idol exposure levels. I propose making 10 tables for the exploration to roll from. With table 1 having the best odds for the most valuable loot and high-grade power ups, and table 10 favoring the lowest tear loot. From default with no affliction, they pull from table 8 and since the effects of the idols seem to distract the girls with 2 points of affliction, they roll table 10 before they krack. By upgrading the girls, they can improve their perception, allowing them better odds to find better loot. By the time they can handle 6 rounds with the idol, if they have a fresh mind, they will roll from table 5 but still when they are one round from losing all focus, they only get access to table 10. Hope I was able to convey my idea well enough. Power-ups: I saw someone comment that there should be something to give the girls an extra level, my mind shifted it slightly. I had the idea for a focus potion, when taken before an exploration she will be able to roll from one table higher offering better loot, so with the current Max level if Simone takes a focus potion before exploring she will be rolling odds from table 4 instead of table 5 improving the odds of getting the best loot from the exploration. Coincidentally if a girl has already cracked and takes a focus potion she will get enough of a clear mind she can go out for one more go with the idol allowing that one extra point of transformation, when you pick her up the focus will have worn off and she will be lost in her own little world of moans and happy noises. This could have the potential side effect of making the cold shower power up half as effective or raising the cost at the Den since she will need more time to get her head of straight. The other suggestion for a power up I had would be a treasure map, not available for purchase, but can be found in treasure chests or while exploring. When used a random island will get and X mark in its box this can happen even if the island has been explored allowing you to return to the island. The next time you explore that island you will have a 60% chance to pull two treasures, a 30% chance for three, and a 10% chance to find 4 treasures. Crew Interactions: After the girls complete their expeditions, they seem to pull from a list depending on their idol affliction levels after a while you start to feel like you’ve heard it all, maybe to make it feel like there is more variety allow a chance for lines specific to being at certain islands or finding specific items. Best example I can come up with would be Fayde finding a bottle of rum. She could talk about how she found a rum runner’s stash stocked with so many bottles; she nearly drank them all but remembered to bring one for her captain. Or something along those lines. Another thing would be the below deck crew area it seems the only point is to move the idol around, would be neat to have dialog options conversations to get to know the crew a little bit. They clearly each have their own unique personalities, I know it’s not necessary for the game but would add a little flavor. And of course, the closer they get to cracking the more distracted any conversation with them would be… I’m sure I’ve had more thoughts but I am tired so I will stop straining your eyes here.
Some Guy
2025-10-17 01:37:30 +0000 UTCThink I used the cola once... I used the cold shower a fair bit, didn't use the planks at all. There should be some kind of power up that allows for an extra level of Kraken temporarily, almost like a tease for what is to come later in the game.
Benji Dude
2025-10-16 17:20:46 +0000 UTCProbably (definitely) biased here, but maybe a helium boob power up could allow the girls extra carry time when they hit kracked status?
TheMartianKing
2025-10-16 06:39:57 +0000 UTC