Fully fan-made character model and Unity avatar project for VRChat, ready for immediate upload! Simply start a new avatar project in VCC, import the Unity package, and load one of two scenes. Avatar has extra features, such as a lantern prop on his tail, tic-tac-toe grid that can be played using the radial menu, vanishing effect, and an electrical parade effect with included music! Project is compatible with Unity 2022 and includes PC and Quest scenes. Quest version has no props or effects due to performance requirements.
This model is freely available under creative commons. I do not claim copyrights to the character this model is inspired from, neither is this model officially from Disney. You may freely share and distribute the files under the strict condition that you may NOT sell or repurpose the model for profit or public commercial use, examples that are forbidden like paid asset marketplaces or 3D prints for sale. (except for personalized retexture services for private clients or custom reskinned vtuber avatars) This model is inspired by Elliott from Pete's Dragon, which is copyright and owned by the Walt Disney company.
Elliott_v2_1
Change log:
Version 2:
-New Unity project, now as a Unity package and compatible with VCC and Unity 2022. Start a new avatar project and import the package and load the included scenes. Includes PC scene and Quest scene.
-New UV maps.
-Replaced Elliott's eyes with completely new geometry.
-Added other details like ear whiskers and fixed other geometry errors.
-New normal maps created with Substance Painter. Added supple details like skin and scale textures.
-Added ear wiggle when using a happy emote when both left and right hands use the peace/victory gesture.
-Possible to add other gesture triggers and controls for wings or tail in the future.
Version 2.1:
-Fixed PhysBone angle on hair, limiting it from clipping too far into face when running or moving at faster velocities.
-Reduced the mesh render count on the TicTacToe grid down to 1 mesh render, to help improve performance validations. TicTacToe grid still has 9 material slots. Reworked animations for each square to reflect this change.
-Cleared the avatar blueprint ID from the pipeline manager. My bad.