SakeTami
Never Sink
Never Sink

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PoE2 feature preview: new basetype tiering system

I want to provide you guys with an update on my PoE2 filter + filterblade work.

This may sounds surprising but tiering normal, magic and rare bases was often one of the trickiest parts of making a good filter in PoE1.

In PoE1: I've reworked the system countless times and there was always something to be unhappy about. There's just so many dimensions and playergroups to consider.

Fortunately: after several days of research, prototyping and multiple iterations, I've come up with a novel approach for PoE2 that improves on pretty much all aspects of the system!

The big innovation

Let's spill the beans.

Technical Details

I won't write any drawn out explanations, instead I'll just focus on describing the highlights:

What is the overall status of development?

I expect the new filter itself to be available in 1 week or less. It'll feature the new tiering already! Here are the remaining tasks:

When is it coming?

I expect filterblade to take around 2-2.5 weeks.

I expect the quick-customize feature mentioned above to take ~1-1.5 month to be online.

Thanks for reading

~NeverSink

Comments

Looking forward to it! Item tiering is the filterblade section I spend the most amount of time customizing each league and it's even more necessary in poe2.

CL

Sounds great πŸ‘

Servo 1

Unfortunately I don't have any update. I think they are all on winter leave right now (and even if they wouldn't be, XBOX/PS5 staff certainly is and they need to communicate updates)

Never Sink

Styles take more time and I want to get everything surrounding the base setup stable and well tested first.

Never Sink

Nothing new from GGG

Tobias FrΓΆhlich

Really appreciate the update. Sounds like it'll be awesome πŸ‘ Will this include the Color Themes as well?

Servo 1

Awesome. Any word on a temp workaround for Consoles?

Wagner Acosta


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