Preview - PoE 3.25 Filter Changelog
Added 2024-07-25 15:51:57 +0000 UTCThis is by far one of the hardest filter updates I've ever done. There's many invasive changes and overhauls. The changelog below is not final (there will be a ton more adjustments, specifically tiering ones), but I hope you'll like what you see!
NEW ITEMS:
Added prismatic oil (to the oil tierlist), maven's chisels, reflective mist (to the general currency),An Audience With The King (fragment)
Added new divination cards and reintroduced some old ones.
Added a rune tierlist
Added a corpse tierlist (wow...)
Renamed a ton of items according to the patch notes.
RARE, CRAFTING, NEW BASES QUALITY:
Added a new section (currently included "Riveted Boots" "Steel Kite Shield") for high prospect omen of chancing targets. This section requires 29 quality or higher for items to get highlighted
Entirely reworked the previous 'perfection' section:
Added 15 new rules to detect the best available shields, gloves, helmets, armors and boots (3x each) with optimal item levels (85-86) and high quality. The top rule also requires defense perfection level
Added 4 new rules to detect ilvl83+ weapons with 24+ and 29+ quality
Due to the new basetypes introduced, quality changes and other adjustments I'm completely reworking the way rares and crafting bases are treated in the filter.
New endgame bases have been added into T1
Rare gear T1,T2,T3,T4 are now each 1 rule and not multiple rules as it was before
The rare section has been completely retiered
Added a new decorator that adds a special border to the current (itemlevel based) best bases (from those added in 3.25)
Added 4 new rules that are only active on higher strictnesses. These will hide the lower layers of armor-class drops as you progress further into the endgame.
Very Strict will hide ALL non-remarkable non-jewellery (fractured, 6l, 6s...) rares in alvl82 and higher areas except for bases with droplevel of 75 and higher. Note that this will also hide weapons.
Rare armours are now hidden on uber strict instead of very strict
Changed the tiering of Whetstones and Armorers (both consistently a tier higher), due to higher usefulness and expected rarity
Changed stacked armorer scrap tier appearance during the campaign
High level, high quality magic corrupted flasks have an improved appearance now
Adjusted the tiering of endgame crafting bases
TINCTURES:
These rules are HIGHLY temporary and will be adjusted once we know more about the rarity, mods and usefulness of tinctures
Added a tincture leveling rule (it will highlight any tincture that drops while leveling)
Added a tincture endgame rule: highly any tincture of quality 26%+
Added a tincture endgame rule: highly any tincture of itemlevel 82+
Added a tincture endgame rule: highly any tincture (disabled on uber strict)
GOLD:
Added several new rules to highlight gold depending on stack size
Since gold is autpickup and doesn't take inventory slots, it's color, font size etc is designed to be more subtle
TIERING ADJUSTMENTS:
Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
Rebalanced the apperance and strictness of essences.
Oils now have 5 tiers instead of 4.
Stacked Divination Card: Added a new rule for stacked divination card tiering
Adjusted the tiering of Augmentation Orbs
Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
Made stacked sacrifice fragment tiering more strict
Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.
MAP ADJUSTMENTS:
Added a special rule to highlight 8-mod corrupted maps
The Vaal Temple Map now has dedicated rule.
Resorted the order of map rules
Maps with any implicit and maps with 1 corrupted modifier rules are now disabled by default (they wil be shown if the map tier is shown)
Added a decorator to highlight with any implicit and maps with 1 corrupted modifier (special border)
MISC CHANGES:
Added 2 new leveling rules for dedicated highlight for the following orbs: "Chromatic Orb" "Orb of Chance" "Orb of Alteration" "Blacksmith's Whetstone"
Added a dedicated rule for stygian vise and stygian vise ilvl 86
Split the rare weapon melee rules into 1h and 2h. 1h melee items have a yellow-orange-brown highlight (not super happy with the color), while 2h melee uses the old red one.
Removed extractable ring annointments for gold oils and silver oils (as oil extractor has been removed)
Added the new prefix-shield-block mods into the identified item tiering system
Changed the campaign general-crafting rule from act3 start to act2 start.
The rule that checks if the item is fractured AND veiled now checks for incursion mods as well.
Chisel recipe now only accepts gavels.
Unique non-corrupted jewels now have a diffrent map icon color
Removed a lot of old and outdated bases
Added prismatic ring to the list of synthesised unique exceptions
The 'all other' cluster jewel rule is set to hidden instead of disabled on higher strictnesses now
Deleted a lot of old bases
Adjusted +1 recipe gems
A lot of smaller structure changes
Comments
FilterBlade and github and ladder filters are all updated! Strictness is up to you, start semi-strict if you're nw!
Never Sink
2024-07-26 18:07:51 +0000 UTCWhere can we get the filter? is it filterblades Neversink filter just it? and what strictness should we get?
Antonio Gallardo
2024-07-26 18:01:29 +0000 UTCthanks :)
DaSwirlyPoo32
2024-07-26 09:29:26 +0000 UTCHearty chuckle at corpse tier list.
Dreamweaver Kara
2024-07-25 15:58:09 +0000 UTC