I probably should have said this in the game, and probably will, but since I didn't, I'll say it here.
I wanted to make something more than just empty, meaningless choices that don't do anything. So, I implemented a choice grading system, where certain options become enabled or disabled based on what you've picked before. Most of them rate your personality, but some tagged choices branch into specific branches of conversations.
You can already see these examples, like if you (don't) laugh at Amy's "meat" joke in the first conversation, or if you say you're gay in the Boys group chat. The personality scoring doesn't affect anything yet, but I implemented it for the future use.
I'm intentionally not saying which traits are being graded, because I don't want you overthinking it. Right now, it's just a flavor. You can't miss any images or important content, so pick whatever feels right to you, or don't even think about it. Later on, I plan to add more branching paths based on this, but I'll make sure you'll be able to re-spec and try different routes.
This system will probably also influence the potential netorase content in the future, though I'll add clearer hints, so it doesn't solely depend on the personality.
That's all I wanted to say for now.
If you read this far, let me know what you think. Is it something interesting, or just noise in the background?
-Riv out.