Weekly Update - February 21 to February 27
Added 2022-02-28 05:20:53 +0000 UTCHeyo!
This is a short one unfortunately. This week was pretty atypical and life obstacles got in the way, so less was done than we'd like. It happens, but we carry on!
ON TOP OF THAT, Elden Ring just came out, so I wore myself out on that instead of working on the project over the weekend (๑⚗ᗜ⚗)
Worry not! I released the hype out of my system and I'm ready to make more progress on The-Climb this week+end!
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TL;DR - The major bug is fixed, and the tedious work of adding VRoid's special & inconvenient colliders to the fingers of the hands is complete (;-_-)ノ. Additionally, progress was made on the expressions. This week will see the codefied and partial integration into the experience.
Tasks Completed:
- M.Bug.1: Unintended Shrink sounds & visuals
- M.5: Add VRM colliders to both hands
Tasks TODO:
- M.2: Blink & Expressions scripts for VRM models
- M.3: Pause menu inputs
- M.4: Add loading screen
- V.2 Remove inner top from Emma v2
M.2 is the hard one, but I'm hopeful this todo will be complete by Sunday. This project is slated to take a bit longer than the last, but that's what I get for abandoning so much of my previous work for new toys (VRoid stuff) ╮(╯▽╰)╭
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Yeah, Elden Ring was addictive as it scratches that adventuring itch. I spent 30+ hours exploring already! But since I am fully cat-scratched, I went back to beat the first 2 main bosses with a warhammer ー(☆∀☆)/”
In other words, I'm ready to go back to my regular life now (⌒_⌒)
Cya later!