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Reflections on the game: What could have been done, what should be done

Hi everyone,

The 0.25 version of The Nights of Suburra was posted just 2 days ago (and will be public the 4st of February), so I think itโ€™s a good moment to share with you some more info about the game in general. Something different than the traditional bi-weekly news this time.

So I wish to explain to you the ideas I had when I began my work on this project, including the ones I gave up and the ones that could still be developed.

Letโ€™s begin from the beginning. I decided, about a year ago, after a post from another creator (RNest, if you want to know) explaining how he started his game (Succulence) with zero knowledge about the tools, that I could do it myself. I also had zero knowledge about RPGM and photoshop, and an old drawing tablet Iโ€™m still using. I learned it (and still got a looooot to learn) while developing the game (I really began a few weeks after I was forced to work from home, so april-may). You can normally see this process through the difference between the pictures from the first demo and the pictures today (I donโ€™t pretend to have really good results today, but it seems to me much better than it was)

The idea I had about the game back then was a bit different than what we got now. The 2 main features were:

So basically, as a sex scene represents half a day, it means 14 potential sex scenes each times. I say potential, as sleeping on the mat was a way to just spend time with changing the level on any parameter

Some elements are still there , like the night/day cycle, but I gave up on this time limit. Firstly because I didnโ€™t know how to do it when I began the game, but also as it wouldnโ€™t fit well with the repetitive scenes and some other elements of gameplay that donโ€™t increase your level in the different parameters but still consume time. However, I might add this limitation as an option in the future, with maybe some differences in the scenes, or some scenes specifically for that mod (but as itโ€™s probably more difficult and time consuming than I think to do it, wellโ€ฆ)

Other than that, there are some elements I wanted to have from the beginning but constantly postpone, the main ones being sex sounds during the scenes (think itโ€™s much better for the atmosphere) and some gameover and endings. For the first one, I tried to see that in detail recently, but the RPGM doesnโ€™t allow multiple sounds at the same time. So Iโ€™ll probably have to mix some sounds together (for example pounding and moaning) to obtain something decent. I actually found a free software (Audacity) that might be helpful. Got to see what I can obtain from that.

For the gameover and endings, I got to find a way to be less lazy about it.... Iโ€™ll probably keep the system I wanted from the first (so different endings depending on the level in filth, exhibโ€ฆ) and add some cross-endings. It means for example when filth and exhib are at max together, or fame and masochism, etcโ€ฆ I got some concept for each ending, but donโ€™t know it will be triggered yet

So you can see that nothing is written in advance and there is still a lot of work before the end, but itโ€™s fun to do it overall, and I hope you enjoy it so far.

Of course, if you got any question, suggestion, idea, donโ€™t hesitate to tell me on Patreon or Pixiv

Iโ€™ll come back to you for specific news about the next update next week

Stay safe


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