Pivot Rig Progress
Added 2021-02-18 07:24:43 +0000 UTC
SO getting back to this, since I wanna try and have it ready by monday tomorrow so I can use it for next week's comic
I just wanna share the spaghetti node maps I have


This is actually pretty organized, and was after a lot of optimizations.
- hip pieces cut away the thighs as a 3D autocutter. So they work even when the thighs are moved foward. The thighs don't conflict with each other in this way
- the trace lines on the hip are a separate object. Autopatching hell lmao
- Clipping meshes on the skirt and neck for shadows, and on the skirt for hiding any torso / hip parts that go above the skirt
- hands parts are separate parts. works for robot chars, makes it easy to make new hand poses