did a quick Bday doodle for my friend owl, and drew some chibi Curly Braces.
Also, trying stuff out in 3D (no image available), I was able to get cloth simulation working, but it was getting impossible to control and kept clipping through the body at some points. I had collisions enabled, it was a fine-tuning matter, but it was running so slow and coupled with springy bones, it'll never get to a clip-free level, really. Don't have a preview image, but I think I'm gonna just say the full dress on the Lucille rig is a lost cause.
I still have a mostly functional cowkini and bunsuit, so I might use those for an animation.
Which, yes, an animation, I need to find someone to record a line for a test. I need to also determine which file format's best to export with for animating in blender, since I don't wanna use the current scene I have.
After that, I'ma shift gears and start a few new models. I wanna do a model of Gyro to help with drawing him, Pivot's fists, and lowpoly versions of Socket and Pivot. (And maybe highpoly too.)
Nobody42
2021-01-15 15:40:16 +0000 UTC