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Dragon Avatars - Download

Update (September 2020): These have made their way off Patreon and onto to Gumroad! https://gumroad.com/vr_zab  If you paid for access to these on Patreon any time in the past, feel free to message and I will send you the files again if you need them! 

Leave any questions below, thanks everyone for your support!

Dragon Avatars - Download

Comments

Yeah I think if I push up the edges of the model where the clothing ends, I might be able to get away with it. I'm a bit nervous about touching the bones, I wouldn't want to break the model. Sculpting in Blender won't damage the bones will it?

ZephyrFloofyDerg

It might be a bit of a challenge for a model like this, you could probably select the faces you want as clothes to extrude or duplicate and then extrude, but it might make the poly count high. Painting on would probably be okay, I've seen some amazing paint-on clothing on the shiba models in VRChat. For the hair you could maybe remove the Dynamic Bone scripts in Unity and then just rotate/scale the hair bone before re-adding dynamic bones and uploading, otherwise sculpting in Blender might be the only option depending on what you're aiming for!

Zab

Hi Zab. I have another question, is it easy to add clothes to the model? I could possibly 'paint' on the clothes but just thought I would check to see if there is a certain step that could be done as well. I've seen people 'extrude' the face parts of the clothed skin as well, so that might be what I will try next. Will probably have a go later this week. The clothes are pretty simple. Just a t-shirt and a pair of pants. Any tips regarding sculpting the hair as well? Thanks.

ZephyrFloofyDerg

That's brilliant, thanks for explaining. I've figured it out now. Looking forward to adding some clothes and possibly some hair too. Appreciate the help!

ZephyrFloofyDerg

Yes that should be right, but there is a small eye icon on the side of each mesh which may be hiding/showing the mesh in Blender. You could also just select the one you want in Object Mode so it has a yellow outline (Body-PC-M) and export FBX with the option on the FBX export window "Selected Objects" checked. Then it will just export that one and you can build a Substance project off that FBX. If you do any of the others that should work too, except the one just named "Body" which probably will give you trouble since it's mirrored. Let me know if you have more questions, happy to help!

Zab

That was my fault. I was looking at the material shaders at the bottom and not where it says Element 0 to 4. I will have a play in Substance Painter and see how I get on. Many thanks.

ZephyrFloofyDerg

I'm quite new to blender so apologies in advance for the questions. If I delete them in the Outliner is that the correct place? I tried one example by deleting the -F one and then another by deleting the -M ones. The M ones worked but on the other one, the female ones aren't being shown.

ZephyrFloofyDerg

In Unity you can look for the mesh object "Body" on each version of the avatar. At the top of the Inspector tab there will be Blend Shapes to customize the shape a bit, and at the bottom of the Inspector tab will be the Materials and Material Slots. You can either edit those materials, or make your own new Materials in your Unity Assets folder for the project, then drag and drop into those slots or directly onto the model to apply them. The Blend file is what I exported as FBX to use with Substance Painter, though you will probably want to only export one version of the mesh so they aren't overlapping multiple versions while you paint.

Zab

Are you using the Blend and exporting a FBX for use with Substance Painter? If so just delete all the meshes except "Body-PC-M" before doing that export, so other meshes won't export and overlap. Then you can take your exports from Substance into Unity, and make materials of them however you want to apply to the model. Hope this helps!

Zab

The other question is how do I pick between the male and female model during the export to VR Chat process? For me it seems to have exported the female version and that is it. Thanks.

ZephyrFloofyDerg

Hello. I really like the model. Just imported to VR Chat and it works great. Two questions if I may, how do I change the textures of the model to another material? Is there an unpacked UV Map file that I can use with substance painter.

ZephyrFloofyDerg

Kistaro brought me here! I've been looking for a while now for a simple dragon avi to try out to see if I like the system, and this looks like just what I was thinking of!

cobaltdrgn

No problem! Sometimes I delete the SDK and re-add then close and reopen projects and it works that way. Also I think I misunderstood your question about PC vs Android section: Top of the window will say your Unity version and whether you're in PC or Android (Quest) mode. It's next to impossible to accidentally switch to Android (File>Build Settings>Android) which is what makes the SDK start uploading to Quest and using Quest restrictions on uploads. If you don't see "Android" on the top bar that you use to move the window then it should be set to PC still. Plus, extra install is needed for Android mode and most people wouldn't have it yet I think.

Zab

it's working now. Thanks for all the help!

Kistaro Windrider

ah-ha! my SDK was out-of-date. (I'm using the proper Unity version.) thanks! I'm going to try to follow VRChat's directions for updating the SDK in-place; if that fails, I guess I get to redo all my blendshapes changes again. oops

Kistaro Windrider

It shows the list of avatar choices on the SDK panel if your setup of the SDK if good. Someone on the VRChat Discord also had the same issue, because they used an old project. I think you have an old Unity or old SDK, or the new version didn't import right. Please click through the links in the post to get the newest Unity 2018 and make a totally new project, then log into VRChat.com and download the current SDK which allows this component.

Zab

I intend to upload for PC, but I don't know how to tell the SDK which version I intend to upload, which is probably a big part of the problem. What should I be doing to select the correct version?

Kistaro Windrider

Hm, the problem may be something different - I tried deleting the "Fire" component and the upload button is still grayed out with no explanation. VRChat SDK, y u do this

Kistaro Windrider

Uploading for PC or Quest (Android)? If PC that error should never show, might want to make yourself a branch new project and get the newest Unity for VRChat and newest SDK (links above). If it's for Quest, then it just needs to be removed/deleted on Fire (right click the parent constraint and remove), since they don't allow it for Quest.

Zab

this model is _excellent_ and I have been tweaking it to make it look more like the way I see myself! I've gotten stuck trying to upload it, though - the VRChat SDK doesn't like there existing a ParentConstraint on the "Fire" component. I don't know how to work around htat, because... I don't know what I'm doing. Am I missing something obvious?

Kistaro Windrider

I wanted to add another comment after playing with the model. This is one of the most impressive dual gender models I've ever seen. I don't think I've ever come across a model that uses to blend shape sliders for one region to adjust between how masculine or how feminine you want the body shape to be. And as well by putting the sliders all the way to one end or the other the differences in the dimorphism are extraordinary. it's an incredibly impressive level of customizability in the body shape and features. The only thing I didn't see was one to adjust the curvature of the horns, just the size. But aside from that one tiny detail this model is incredible and you deserve way more credit for it.

Click on the skinned mesh renderer ("Body") of the avatar in Unity, then check the Inspector tab to see all the blend shapes

Zab

hooowwwww do you go about editing the spikes? i see the shape key option in blender to hide them, but how do you "apply" that effect in unity? xD

Zephyr

Nice job as usual, Zab!!

Nollix

Oh heck! I'm gonna have to throw this in substance. Epic!


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