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MrPrimate
MrPrimate

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Development Update Feb 2022

Greetings Adventurers!

This is my monthly update to update you on what's been happening with DDB Importer and friends this month.

What have I been up to?

DDB Importer

Spell Effects

DDB Importer now includes numerous spell effects and macros and a mechanism for easily delivering more. These are compatible with v9 of Foundry. This month, this has been my primary focus, and adding more effects for features and spells is high on my to-do list.

There is also a new option in core settings to load any macros for "on demand" for these effects. What does this mean?

Firstly it reduces the amount of data in actors/the world and improves load times. Secondly, if DDB Importer ships an updated macro you don't have to re-import or update the spell to get the improvement.

Character Import: Ignore Existing Items

There is a new option to ignore any items added to a character sheet in Foundry between imports. This will still remove items removed from a character on D&D Beyond.

Smaller changes and bug fixes

DDB Adventure Muncher

Moar 3rd party scenes with DDB Data

The excellent Pariah Zero created a module to add support for Dead In Thay - the maps provided by DDB aren't suitable for VTT play. Now you can play this adventure in Foundy! Walls, lights, tokens and journal entries are placed. Find out more by clicking the "Enhance Third Party Scenes" button on the Adventure tab of the munching window.

Please reach out if you wish to add support for your own modules.

What's coming this month?

If you're still using v7 of Foundry then the proxy that is used by that backend will be going offline sometime later this spring, likely April. Please look to upgrade to v8 or v9 of Foundry. More details on the timeline to follow, but it won't be till March at the earliest.

And finally, the key posts have now been updated with the new keys for February.

Thanks

MrPrimate/Jack

Comments

The item ignore, great idea ever hehehe

Amit asis

All the actors are placed in DIA, you might be having a problem importing them - try deleting the existing scenes and reimporting.

MrPrimate

Great news about DIA being added- that’s what I was looking to import. Any chance we can have scenes created with tokens/actors already on them? Or maybe suggestions on how to speed up the prep of adding the token? Currently it seems you have to go back and forth and refer to the text then drag the monsters from the actors list.

Sean S.


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