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HighTower D&D Dungeon

I've been doing a lot of mapping for D&D; I'll probably make a different Patreon for them at some point. But for now I'll throw 'em here. Luckily none of my players are patrons so I can post them early here.

This week they're going to the Mage's City; Hightower. A floating city that is held aloft by a series of interconnected crystals in the deepest basement. The Templars (the bad guys they've been fighting the whole campaign) came here and a) hate arcane magic users b) were looking for something that isnt there, so they're pissed
So they are obviously going to try to destroy the whole city. Rude.
The players are in a race against the clock as each round one of the crystals (determined by a d8 roll) takes damage. There are some measures in place (giant arcane golems...) that will give the crystal a bit of a 'shield'. But for each one that fails as they clear the rooms things will get more and more hectic. If all are destroyed the entire city will plummet into The Divide.
Let's hope they don't fuck this up, eh? 

HighTower D&D Dungeon

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