SakeTami
agentnova
agentnova

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DI Progress Report 1: Inventory

(Just a reminder that "DI" is the acronym for the new name for the Serenity Circle remake. The full name will be revealed later.)

First of all, ignore the visuals. Those are all placeholder and will be replaced with proper images before the first release.

The inventory is now functionally "complete". As there are only placeholder items at the moment, it's not actually fully complete. The code was written in such a way that I can easily add new items at any point in development without needing to do anything with the inventory code. So the functionality of the code is complete, even if there are no items to properly use it yet. Hopefully I explained that clearly enough.

Anyways, I'll now explain what it is you are looking at. On the left hand side is the equipment, with a character portrait to show the visual changes. Below that are where the items that are currently equipped will display. Don't bother guessing what will go there. That will probably all change (visually) when I add the items.

The top middle, as ugly as it may be at the moment, allows you to swap between inventory tabs or close the window. Below that, in the middle, is where all items that you possess will be listed. Items you don't have won't show up.

Finally, on the right you can see a bigger image of the selected item. Below that are some (crudely made atm) buttons that do what you might would expect them to. Some items can't be "used", "equipped", or "trashed". In that case, the button is unusable (shown in red text atm). Then at the very bottom right is the item description. For certain items, like health potions, the description will differ slightly to show you things like how much it heals and what your current HP is. Equipment will show the stats it effects when equipped, etc.

Now I know this isn't all that fascinating. It's just a damn inventory that looks like a child drew it. But that is exactly how I'm going to be making the game. I want to get all of the core functions in place before I even touch anything else. Once all of that is complete, the only thing that will be left is to add content. That means I can focus every new update on adding nothing but new content. I figure everyone will enjoy that much more than, "Sorry guys, the update was delayed/smaller because I finally added the inventory screen."

Up next will be the stats screen. I probably won't bother showing previews of it. Then I'll be tackling the combat system. That's going to be fun. Stay tuned!

DI Progress Report 1: Inventory DI Progress Report 1: Inventory DI Progress Report 1: Inventory

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