4月2週目の更新です。
今週は物理演算の調整と試行錯誤+先週の動画の調整版と追加シーンを合わせた動画の制作をしました。
This is the second week of April update.
This week I made some adjustments to the physics calculations, some trial and error, and created a video that combined an adjusted version of last week's video with additional scenes.
Slyme_Doom_Carbuncle_S01_Connect_Test_01
先週のシーンの調整中に、衣服(主に下のスカートや下着)の物理演算の一部がおかしい事に気が付き、修正しようと試みたのですが、中々上手くいかず…特に下着の物理演算が暴れてしまってどうしようもなかったので今回は物理演算無しに。
どちらにしろ今回の追加シーンで衣服だけ溶けて無くなるので問題無しという事で…()
ソックスだけ残すニッチな仕上がりに(脱がすか迷いましたが、一旦付けたままで)
次週はいよいよ愛撫したりしなかったり(しますけど!)
手形のスライム触手も作ってみたのですが、そちらの導入はまだ操作的に難しいかもしれないので、出来たら程度に。
長い動画の書き出しはPCの負担が凄いので、細々とシーンを作成しつつ、今回の様に繋ぎ合わせて作る形でいきますが、次のシーンを何処まで作るかまだ定まっていないので、場合によっては次回は動画の更新を次の更新に延期させて頂く場合があります。
まだまだ思いもしない所で躓く事が多く、四苦八苦しておりますが
引き続き勉強しつつ、色んな表現を作れる様頑張っていきます…!
それでは、また次週の更新で…!
While adjusting the scene from last week, I noticed that some of the physics calculations for the clothes (mainly the skirt and underwear) were wrong, so I tried to fix it, but it didn't work out... In particular, the physics calculations for the underwear were out of whack, so I didn't do anything about it, so I left it without physics this time.
In any case, the clothes will melt away in this additional scene, so it's not a problem... ()
I made a niche finish with only the socks left (I thought about taking them off, but I left them on for now)
Next week, I'll finally caress her or not (I will!)
I also tried making slime tentacles in the shape of a hand, but it may still be difficult to introduce them in terms of operation, so I'll do it when I can.
Exporting a long video puts a lot of strain on the PC, so I'll create scenes piece by piece and connect them together like this time, but I haven't decided how much of the next scene I'll make, so depending on the situation, I may postpone the next video update until the next update.
I'm still struggling with a lot of unexpected stumbling blocks, but I'll keep studying and do my best to be able to create a variety of expressions...!
See you next week in the update!