4月1週目の更新です。
4月のご支援、有難う御座います!
今週は、前回のカーバンクルちゃんに這わせるスライム触手の修正と追加
挿入用の追加触手モデルを1つ制作した後に、大きいスライムを洞窟に召喚しまして、ショート動画の制作をしていました。
が、色々と問題が出てきてしまい、没気味の動画に…色々と調整する過程で時間が掛かり過ぎてしまい、前回と似たような動画になってしまいました。
This is the first week of April update.
Thank you for your support in April!
This week, I revised and added the slime tentacles that crawl around Carbuncle from the last update.
After creating an additional tentacle model for insertion, I summoned a large slime into a cave and started making a short video.
However, various issues arose, and the video fell apart...it took too much time to make various adjustments, so the video ended up being similar to the last one.
Doom_Slyme_Carbuncle_S02_30FPS_Sample02_Up
触手の位置間違えてるー!orz
色々と調整してたものの、触手を動かす部分の骨組みをアニメーションの途中で少しづつ動かしてる最中に、知らない所で根本が露出してしまった様で…。
物理演算も色々とまだ知らない設定や、状況に出くわしまして手こずる結果に…。
ただ、今回出くわした状態のお陰で物理演算の調整に少し理解が深まった気がします。
とはいえ物理演算には複数の種類があり、物理演算全体の設定の一部を理解したにすぎず、これからも物理演算で躓く事は多そうですが…。
カーバンクルちゃんを乗せてるスライムも物理演算でやってるものの、もう少し滑らかにするつもりがご覧の通りハチャメチャに荒ぶっておりまして、そこも課題ですね。
簡単にするなら、骨組みを入れて操作すれば良いのでしょうが…。
という事で、今回は以上となります。
次週は物理演算の調整と、今週の動画の調整版+続きの動画の制作をしたいと思います!
少しづつになりますが、出来る様になった表現を組み込んでいきますよ…!
それでは、また次週お会いしましょう!
The tentacles are in the wrong position! orz
I made various adjustments, but while I was gradually moving the framework that moves the tentacles halfway through the animation, it seems that the base became exposed somewhere I didn't know...
I also ran into various settings and situations with the physics calculations that I didn't know yet, which caused me a lot of trouble...
However, thanks to the conditions I encountered this time, I feel like I have a slightly better understanding of adjusting physics calculations.
That said, there are multiple types of physics calculations, and I only understood a part of the overall physics calculation settings, so I'm sure I'll continue to have a lot of trouble with physics calculations in the future...
The slime that Carbuncle is riding on is also made using physics calculations, but as you can see, it's completely wild despite my intentions to make it a little smoother, so that's another issue.
If I wanted to make it easier, I could just add a framework and operate it...
That's all for today.
Next week I'll be adjusting the physics calculations and making an adjusted version of this week's video + a continuation of it!
It will be little by little, but I will continue to incorporate the expressions I have learned...!
Well, see you next week!