11月2週目の更新
今週は前半は髪の毛の大幅変更&シェイプキーと物理演算の勉強をしていました。
前髪と後ろ髪の物理演算の変更については、ポーズを切り替える時の操作にかなり難が出てしまった為…今回から投稿する動画では若干動きが変わります。
(前回の方が若干リアルな動きではあったのですが)
続いて、シェイプキーは割と簡単ですんなりと導入に成功
僕は使ってないけど、これ多分Live2Dだね…?
前置きは一旦ここまでに、今週の進捗動画デス。
今回は別角度からの2本。
Update for 2nd week of November
In the first half of this week, we were making major changes to the hair and studying shape keys and physics calculations.
As for changing the physical calculations of the bangs and back hair, it was quite difficult to operate when switching poses... so the movements will be slightly different in the videos that will be posted from now on.
(Although the movement was slightly more realistic last time)
Next, ShapeKey was relatively easy and successfully introduced.
I haven't used it, but this is probably Live2D...?
Without further ado, here is this week's progress video.
This time there are two from different angles.
AAMoP_2023_11_11_3D_Progress_Part05_01
AAMoP_2023_11_11_3D_Progress_Part05_02
管理が大変なので多用厳禁なのでしょうけど、シェイプキーは凄かった…!
表情の変化が出来るとやっぱり違いますね
I guess it's hard to manage so I shouldn't use it too often, but the shape keys were amazing...!
It really makes a difference if you can change your facial expressions.
今後の為にと洋服の着脱について色々と調べたものの
やはり一般的に表示を切り替える事が主流の一般モデルとは違うので中々情報が得られず…。
ただ、物理演算を利用する方法がやはりベターなのかなという事で…。
やっつけ洋服物理演算(確認用)
Although I did a lot of research on how to put on and take off clothes for the future.
As expected, switching the display is different from the mainstream general model, so it's difficult to get information...
However, I wonder if the method using physical calculations is still better...
Cheating clothes physics calculation (for confirmation)
AAMoP_2023_11_11_3D_Progress_Part05_03
といった感じで、着脱に関しては物理演算で作るとしても
中央のするっと抜ける感じは良かったですが
すっごく伸びてしまったり、ぐしゃっと潰れて荒ぶったりと
細かく調整するのが大変そうであります…はい。
(下着とか靴下とか、脱がすのやりたい…!)
とはいえ、物理演算は覚えるのに少しハードルが高いので
次週はもう少しだけ、肌の質感や素材の質感に関するデータ処理の方面の勉強をした後に、試験的にH系の動画を1つ作成してみたいと思います。
(あくまで試験的なものなので、尺はとても短いものになると思います)
肝心のモザイク処理については、簡単なのかというと
実はそうでもないらしく、話によれば出来た動画にモザイクを適用していくパターン…?2Dの時より難しくない…?
って感じで少し絶望してます。
何かいい方法ないかな…。
といった所で今週はここまで、ずいぶんと長い事進捗だらけの更新となり
申し訳ないですが、もう少しだけ質感やら雰囲気やらを掴めるようになれれば…
きっと良い動画が作れるようになると信じて…
それではまた次回…!
In this way, even if the attachment and detachment are made using physical calculations,
I liked the way the center part came out smoothly.
It might stretch out a lot, or it might collapse and become rough.
It seems difficult to make detailed adjustments...Yes.
(I want to take off my underwear and socks...!)
However, physical calculations are a little difficult to remember, so
Next week, I would like to study a little more about data processing related to skin texture and material texture, and then try creating an H-type video on a trial basis.
(This is just a trial, so I think it will be very short.)
As for the important mosaic processing, is it easy?
Actually, that doesn't seem to be the case, and according to the story, the pattern is to apply mosaic to the created video...? Isn't it more difficult than 2D?
I feel a little hopeless.
I wonder if there's a better way...
So this week, it's been quite a long update with lots of progress.
I'm sorry, but I wish I could grasp the texture and atmosphere a little more...
I believe that you will be able to make good videos...
See you next time...!