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3D勉強進捗情報04

11月1回目の更新です。

継続してご支援して頂いている方々、本当に有難う御座います

Blender勉強進捗の第4回目となります。


3D勉強を始めてから早くも1か月近く経ってしまいました…。

今週は残りの髪の毛の物理演算設定とそれぞれパーツ毎に"UV"を展開して色を付ける作業をした後、システム側で質感を作るといった流れを勉強していました。


システム側の設定項目が無限大すぎて、正直全然覚えることは出来ていないのですが

取り合えず外見部分はある程度出来たので、質感とか見栄え付近は後々じっくり覚えていく事になるでしょう…。


取り合えず、今週の進捗として前回同様に動画で"トリック"の全体像を投稿します!


This is the first update in November.

Thank you very much to everyone who continues to support us.

This is the 4th installment of Blender study progress.


It's already been almost a month since I started studying 3D...

This week, after setting up the physical calculations for the rest of the hair, developing "UV" for each part, and adding color, I studied the flow of creating textures on the system side.


There are so many setting items on the system side that I honestly can't remember them at all.

I was able to get the appearance part done to some extent, so I'll probably have to take some time to remember things like texture and appearance later on.


Unfortunately, I'll post a video showing the entire "trick" as part of this week's progress, just like last time!

AAMoP_2023_11_04_3D_Progress_Part04

髪の衝突部分を大きくしているので、まだまだ髪の動きがおかしい部分もありますが、取りあえずは及第点といった所で…


前回はアニメ調の色合い表現で、今回は少しリアル調の表現で質感を作ってみました、どうでしょう…?

(システムで数値をいじるだけで肌の表現が色々変えられるの凄いですね…

それぞれの内容覚えるの大変ですが…)


次週は表情やアニメーション中の動きに変化を与える

"シェイプキー"なるものを勉強して、表情変化等を組み込めるよう頑張りたいと思います。



いやー、ようやく見栄え的にもここまでこれた感がありますね

通常であれば、後はシェイプキーを覚えれば大体の事は出来るようになりそうですが

H系アニメーションを作る場合はそうもいかず…。


何故なら…胸やお尻、股間部位をアニメーションさせないといけないからです…!

胸やお尻の簡単な揺れ程度なら、ある程度理解したのですが

揉むとか、触る関連は髪と同じ物理演算を使うか、シェイプキー、他のシステムを考える等、色々必要そうでして

モデリングに関しての情報は多数あっても、R18仕様の情報は一気に少なく(探せば見つかるかもしれませんが…)

色々な情報を組み合わせて地道に理解していくしかなさそうなのです…。


といった感じで、悩む種も問題点も沢山あるわけですが

逆になんでも出来る様な要素も沢山あるので、難しいことも少しづつ覚えていければ

きっともっと楽しくなれる筈…!


3D故に1つモデルを作れれば、色んな構図も作り放題になるでしょうから

今後が楽しみであります…!


Since I made the collision part of the hair larger, there are still some parts where the hair moves strangely, but for now I'd say it's a passing grade...


Last time, I used anime-style color expressions, and this time I tried creating textures with a slightly more realistic expression. What do you think?

(It's amazing how you can change the skin expression in so many ways just by tweaking the numbers in the system...

It's hard to remember each content...)


Next week we will change the facial expressions and movements during the animation.

I would like to study what is called "shape key" and do my best to incorporate changes in facial expressions, etc.



Well, I feel like I've finally come this far in terms of appearance.

Normally, you would be able to do most things if you memorize the shape keys.

This is not the case when creating H-type animation.


This is because...we have to animate the breasts, buttocks, and crotch areas...!

I can understand to some extent if it's just a simple shaking of the breasts or buttocks.

For things like kneading and touching, it seems like a lot of things are needed, such as using the same physical calculations as hair, or considering shape keys and other systems.

Even though there is a lot of information about modeling, there is very little information about R18 specifications (although you might be able to find it if you look for it...)

It seems that the only way to understand this is to combine various pieces of information...


As such, there are many concerns and problems.

On the other hand, there are many elements that allow you to do anything, so if you learn difficult things little by little,

I'm sure it will be more fun...!


Because it's 3D, if you can create one model, you can create as many different compositions as you like.

I'm looking forward to the future...!

3D勉強進捗情報04

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