SakeTami
Taptus
Taptus

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Is it necessary to make a separate document guide (walkthrough) for the game?

Hello, we’ve received multiple pieces of feedback from players that the game has become very complex, and there’s a need for a detailed walkthrough to guide them to the desired outcome.

I’ve estimated that it would take about a week of work to create a comprehensive guide, making sure to cover all the key choices and event variations.

I’d like to consult with you – is it worth it?

Comments

Walkthrough would be nice but more of "what route what scenes are in" rather than exact thing unless you need it.

AkiCatR

Hello, so in my game for a long time there are hints on chokes when choosing. Try to start a new game

Taptus

I would do a walkthrough when complete. And if you can there is another game I play is has an easy normal and hard level of play - easy tells you what points come with each choice normal gives a few hints and hard leaves all that out . Dont know how hard it would be to implement something like that

Tom W


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