SakeTami
Taptus
Taptus

patreon


Do I need points hints in the selection menu?

Hi! There have already been several requests to see what points it gives when choosing. So that when the menu is displayed, the player can simply click on the selection that gives him the points he needs.

At the same time, there are players who want more immersion in the process, more narrative. And such hints immediately show where a particular response is directed

Therefore, there is a conflict of interest, which can be removed either by refusing or accepting the tips.

There is a third option to do this, conditionally 3 game modes:

1) Easy, where hints will be immediately displayed in the menu

2) Medium, where there will be no menu hints but there will be a total score counter

3) Complex. A purely narrative game without hints or a score counter, but with the points themselves and their effect on the plot.

This option will require me to pay more attention and time to work through the selection menu, which means that the additions will be shorter.

But at the same time, if your support continues to grow as intensively, I will hire an assistant and then there will be no problems with time.

However, I would like to know your opinion.

Comments

Hello! In version 0.4 for the public and in version 0.5 for Patreon, the game will already have difficulty modes introduced

Taptus

I think hints would be a great idea as people might want the game to go a certain way, but I agree with Max this should be optional.

anthony

I think there should be Easy Tips in the game

Castiel


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