Live updates have begun for Adventure High 0.65. I have finally received the new Ui materials, and so I have begun the process of implementing them into the game.
The first updated scene is the loading screen. I was planning to populate the list of saves with the same list as before, but something about the new version of Stencyl seems to have broken the save list. The saves are still there, but the game can no longer remember what saves have been made.
To solve this issue, I did a little tweaking on the UI to allow both the normal list functionality, and also a small interface to search for your old saves so you can load them. The new save scene has not yet been added but will be soon. In the meantime, if you want to make your saves compatible with the loading scene before the new save scene is implemented, the naming format is "SlotX" where x is the slot number you are saving to.
I am going to be working on getting the rest of the UI implemented as quickly as I can. There will be a lot of reprogramming and tweaking required to get it all to work, but I am hopeful that once it is all working, the game will have a much more pleasant aesthetic than it used to.
Crystallake
2021-11-23 06:40:45 +0000 UTC