So,
as it turns out creating your own model is tedious work, especially rigging. Creating my own custom rig is a goal of mine in the future. However, as I never done anything like that before and am completely inexperienced it will take a lot of trial and error to get there, same with shading and textures. As for now I focus on the things I can do, like getting the head topology from the game model to the daz female, creating custom shapekeys and adding some morphs from daz assets, which is what I did. I'm planning to add more realistic hair to the Triss model with the new hair system, depending on how it goes and how long it takes it will be added for the next animation.
I mainly focused on animating and physics since I've started in 2022, so we will see how long it will take me depending on how motivated I'm since it can get frustrating really quick. I never planned to do my own models but as you get better at everything it just kinda becomes part of the art.
So this character's rig and shaders are mainly based on other creator's works, which is why I'm not going to release it as my own. I only decided to do it like that because it is a good way to understand how model's work in general and I have more freedom to make animations with character's that don't have any good models. Also, it allows me to create content while I work and figure out my own stuff.