SakeTami
Mr Pocket Rocket
Mr Pocket Rocket

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Case Log #3.5-ish

I'm confident that we are past the halfway mark in render numbers. I hit 470 total today, last update was around 650. The screen grab above is a cropped, mid-render shot from near end of scene 7. I thought that I would reach scene 8 today, but the environment that I'm using is so well lighted (lots and lots of windows) that it slows things down (to a crawl) I usually just turn the built-in lights off and add my own, but I liked what this looked like...so I started render and didn't immediately realize what was slowing down the process. I'm going to finish this scene and then revamp this environment, because it will be used with some frequency. Since I don't render every day, I can't afford to have simple shots take hours to render.

As you have seen, I'm well on my way with the player cards and the coding there of doesn't look terrible hard. Found a very good YouTube video on it, I just need to finish plugging in the images for scene 4 then I will put that together. I haven't found word one regarding a jukebox or playlist, so I'll have to reach out for some help on that. I think the gallery will also be in game, don't think that it makes sense to have that with the main menu.

I'm also fine tuning the banner and the Patreon site, and that will be transferred to the game menu. This is low priority. Top is to get all the renders done and the graphics for the in game buttons (player cards, gallery and hopefully music). I'll probably push the Sherlock Holms animations to next update. It won't break any saves and there is so much on the to do list for this update that I feel it can wait. I'm happy about the fact that the AVN is finding itself in terms of graphics, I wish I would have been better prepared for that from the get go, but it's moving in a good direction.

I am not done rendering today, but it's only a matter of 2-3 more renders at this pace, so I thought I'd put together the update.

Cheers!

Case Log #3.5-ish Case Log #3.5-ish

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