SakeTami
hyao
hyao

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New Dungeon

During this month I worked a lot with the code and managed to make dungeons work in much smoother and enjoyable way.

It's easier to show than to tell everything, so here you have a screenshot of how moving around the dungeon will look from now on.

Overall it should be less irritating to navigate in the dungeons while the places should be slightly more interesting. 

I'm not sure if I'm going to be able to change the old dungeons to work like this one without breaking save files. For now it's going to be most likely only in the newest dungeon, I will see what do you think about it and if there's something else that needs to be changed before I will reorganize all the previous one. 

Comments

I tried to download 26.2 but the update on the corner says 26.1, but it did help cuz now I can move up

Is it happening in 26.2 too?

Hyao

I hope this is just me but the cursor won't let me move up in the new dungeon once I reach the first intersection(android)

Oh no, moving enemies! Definitely good for the game, but not so great for my nerves XD

Bartoasz

It's turn based. You move, then enemy moves and so on. So it's not like you suddenly have to be quick with your actions.

Hyao

That is very cool indeed! ^_^ Will the roaming enemies move even if you're staying still (so active-time)? Or is it more that each time you move, they move?

Garz

Wow it looks great! I really like the addition of one time event tiles cause I know I always go back and double check old ones (bad ocd) 😬

PK Persona

I don't see how it eould break saves unless the save was inside the dungeon. Though if you do worry about it, maybe hold off on updating old ones until the next update that also contains a save breaker?

Bunny


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