New Dungeon
Added 2020-11-13 15:00:32 +0000 UTCDuring this month I worked a lot with the code and managed to make dungeons work in much smoother and enjoyable way.
It's easier to show than to tell everything, so here you have a screenshot of how moving around the dungeon will look from now on.

- You can use buttons on the right to move, but you can also use WSAD to walk around the corridors.
- There will be some new icons on the map (magnifier for example that gives you a small flavor text, but is not stopping you from moving forward).
- Building dungeons is much easier now so you can expect them to be larger (the map can scale so single map can have different sizes) or with many levels.
- New way of coding them gives me a lot of new opportunities : some zones can be interacted with only once or I can make new passages after certain actions. Enemies can now patrol the area - yay moving skulls!
Overall it should be less irritating to navigate in the dungeons while the places should be slightly more interesting.
I'm not sure if I'm going to be able to change the old dungeons to work like this one without breaking save files. For now it's going to be most likely only in the newest dungeon, I will see what do you think about it and if there's something else that needs to be changed before I will reorganize all the previous one.
Comments
I tried to download 26.2 but the update on the corner says 26.1, but it did help cuz now I can move up
2020-12-02 01:12:29 +0000 UTCIs it happening in 26.2 too?
Hyao
2020-12-02 01:03:25 +0000 UTCI hope this is just me but the cursor won't let me move up in the new dungeon once I reach the first intersection(android)
2020-12-02 01:01:36 +0000 UTCOh no, moving enemies! Definitely good for the game, but not so great for my nerves XD
Bartoasz
2020-11-22 03:42:58 +0000 UTCIt's turn based. You move, then enemy moves and so on. So it's not like you suddenly have to be quick with your actions.
Hyao
2020-11-20 11:46:45 +0000 UTCThat is very cool indeed! ^_^ Will the roaming enemies move even if you're staying still (so active-time)? Or is it more that each time you move, they move?
Garz
2020-11-20 09:26:36 +0000 UTCWow it looks great! I really like the addition of one time event tiles cause I know I always go back and double check old ones (bad ocd) π¬
PK Persona
2020-11-13 15:23:44 +0000 UTCI don't see how it eould break saves unless the save was inside the dungeon. Though if you do worry about it, maybe hold off on updating old ones until the next update that also contains a save breaker?
Bunny
2020-11-13 15:21:37 +0000 UTC