Testing out a new walk cycle, and the skin texture originally for a male character, had to convert it for a female character.
The dress and animation could use more frames to smoothen out the dress' animation, with daz's dforce though you'd have to simulate each frame and that adds to the render time.
A. E.
2025-12-03 21:08:20 +0000 UTClonelyturtle
2025-12-03 18:11:11 +0000 UTC