I'm happy to report that Chloe's model is almost finalized! At the moment I'm doing the last finishing touches, which include setting up her fur to be dynamic, while also adding some saliva strands to her mouth, for uhh... reasons. :D
I rendered out Disregard's animation test once more to test how the fur behaves and everything is working as intended, which is quite the relief after having to deal with the previous fur plugin's constantly flicker. Unfortunately I had to significantly reduce the density of her fur since it completely filled the 4090's VRAM. I guess the problem is the sheer amount of hair particles here, especially with her clothes covering so little of her body. I guess cranking up the density would require the usage of actual professional workstation cards. Oh well, maybe one day!

I've taken the extra time with her fur and made sure that it actually wraps around her clothes this time. I've also made pressure maps for her clothes, so rather than having no fur under her clothes, the clothes actually push it against her body, means it still looks good in those edge cases where you can peek under her clothing!

After finalizing her fur I've taken some extra time to revise her maw since I wasn't particularly happy with it just yet. Her tongue got weirdly thinner towards her throat, which has now been fixed through some corrective blend shapes!
While her throat goes into her body a good deal deeper than Zoe's, I thought it still looked a bit flat, which is why I made a non-destructive displacement map to bring out some additional rings of muscles. Teeth and lips have also been touched up to look a bit more even and smooth!

Detail Displacement Map

Render with displacement
For the recent two days I've been working on the environment again with the main focus being the temple in the foreground in which most of the animation will take place. A lot of it has to be custom modeled, so it's taking a little bit longer. I'm still using some Kitbash stuff where ever I can to speed up the process as much as I can. My plan is to focus on the environment and hopefully finalize it until next weekend, so I can implement the last touches to Chloe and start animating with her. Disregard has also prepared some additional animations with her, so here's hoping we have a good deal of animated content with her for the final release!

John
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