This is the public preview for my updated filter, Exilitay Realism v1.07 🤍
This filter is specifically for Pure Gamma and will only work on Pure v2.51 or above!
Official Download: 👉https://www.patreon.com/posts/exilitay-realism-134510321
For this filter, I have been working to implement my custom tonemap, 'ExilitayRealism'. It's based on Uchimura tonemapping, but is more advanced and created to my spec.
Compared to Uchimura, my tonemap has a more pronounced S curve; therefore, there's slightly more contrast in the highlights and shadows, and the mid-tones are more flattened out.
I have also tweaked the values of the normal Uchimura from v1.06, and I've added a 'FilmicContrast' slider for the 'Sensitometric' tonemap.

There are now seven color grades to choose from: Exilitay_Autumn, Exilitay_Summer, Exilitay_Film, Exilitay_Cinematic, Exilitay_Pop, Exilitay_Winter, and Exilitay_NFS.
Here is an example of some of them below:
There are still 3 presets to choose from: Default, Exilitay-Spec & Shiny. There are also additional reflection strength sliders for both day & night.
As well as a 'Polarizing Filter' slider, which reduces window reflections and glare, intensifies colors, and darkens skies, enhancing the contrast and clarity.
I have also added a new 'Iridescence Effect' slider, which adjusts that rainbow look on glass, such as headlights; however only works on cars that support it.

In this update, I have completely reworked the glare & bloom. I have also added a new Glare Preset, 'Star' & 'Bloom'.
I've also changed the adjustment sliders to make it easier to adjust each specific setting.
Here is an example of some of them below:

I made changes to each color profile, and there are still seven to choose from: Exilitay-Color, Spicy, Grey, Warm, Cold, NFS and Neutral.
Here is an example of some of them below:

It's hard to tell in just one photo, but I've made a huge improvement to the overall visuals for this update. I've focused on enhancing auto exposure, colors, bloom & tonemapping.
I've practically re-coded my color profiles, exposure & bloom code. This filter also features tunnel blinding and improved auto exposure/adaptation.
I also focused on world lighting in this update, specifically shadows & tones, sun lighting, lights & emissives, and ambient lighting, which look a whole lot better compared to v1.06.

In this update, I've coded my implementation of tunnel blinding, which emulates the exposure increase/flash on a camera when in an occluded area and entering & exiting tunnels.
I've fine-tuned and improved the auto-exposure & exposure adaptation drastically, alongside adding a couple more exposure sliders to fine-tune the exposure during day & night, as well as separate interior exposure adjustments.

Additional changes made:
Fixed that big glare star bug that would sometimes show at night,
Added more adjustment sliders for Glare & Bloom,
Reworked the GodRays & MoonRays & tweaked the default values,
Replaced 'Exilitay NewYork' Color Grade with 'Exilitay Winter' & also added 'Exilitay Pop,
Renamed 'Cinematic' Color Profile to 'Exilitay Spec' as they were very similar,
Removed Fog customisation sliders,
'Exilitay Style Fog' checkbox is in the 'World' tab,
Removed Lottes tonemap & replaced it with my custom tonemap,
Make sure you've linked your Discord to your Patreon so you can get automatic access to a role in my server, which will give you access to the rest of my content, updates & private member chats :)
- https://www.patreon.com/c/exilitay/membership
Check out my YouTube channel: https://www.youtube.com/@Exilitay
Current CSP: v0.2.12
Current Pure: v2.57
Makayla Harries
2025-07-24 11:20:26 +0000 UTCתומר כהן
2025-07-20 17:53:56 +0000 UTC