After a long wait, ExilitayRealism v1.03 is almost here, with a lot of new great changes! I was hoping to release this update sooner, however, I've been very busy recently and haven't had the time to finish it, sorry for the delay.
In v1.03, I've drastically changed how exposure is handled.
'camera-like exposure' replicates a camera, has much higher exposure values, and the exposure differs from dark to bright more quickly.
'eye-like exposure' is a more consistent linear exposure & slightly darker with fewer fluctuations in exposure values compared to 'camera-like'.

World Lighting has had a big impact on the visuals compared to v1.02. The colours, tones, sun levels, ambient lighting and more have been adjusted. The visuals are more realistic & brighter due to these changes.

ExilitayRealism v1.02 (previous update)

ExilitayRealism v1.03 (new update)

'Default' is Sensitometric, very flat & simple tone-mapping, with minimal colours & tones, the darkest & dullest.
'Realism' is still Uchimura and now it has custom tone-mapping values, which I have adjusted for more of a realistic look.
'Exilitay-Tone' is my custom tone-mapping which is inspired by Uchimura however, it has less saturated colors and more variety in tones.

'Exilitay-Spec GodRays' are now in this update, with adjustable sliders for the SunRays angle & length.
I've also adjusted sun-blinding due to this change, let me know if I should include sun-blinding adjustments in my filter in the future.
The interior views have separate GodRays handling, due to visibility I have kept this separate & lowered the SunRays in 1st person so you don't get blinded, this almost replicates the tinting of windscreens.

ExilitayRealism v1.03 will support Pure LCS (as well as Pure Gamma)
This update is huge and moving forward I will be primarily focussed on LCS filters in the future as the visuals are much nicer compared to Gamma.
More info on this here: https://www.patreon.com/posts/115984079?pr=true
With the recent Pure updates, rainbows are now in-game. My filter just makes the visibility of rainbows easier. They're more visible on clear skies and at low sun angles. (rainbows can be toggled on or off)

I've kept it very simple to start with 4 color grading modes. neutral (default), warm, cold, spicy & cinematic.
neutral:
warm:
cold:
spicy:
cinematic:

I've made a lot of other small changes to the filter. Most of the changes are not noticeable and were adjusted due to the drastic changes in world lighting & exposure, such as Glare, Emissive Lights, Gamma, & more...
This is just a preview post, the filter will be out for testing soon for my Early Access Patreon members. I hope to release the full version by next week!