Hey guys, I'm sorry for the lack of visibility recently. I’m working constantly on the game. I keep feeling like I’m one day away from having a clear and concise progress report, and I’ve kept pushing it back.
1.21 STATUS
All the art for 1.21 is done* (and looking greta, as usual). I’ll release the episode before the end of the month.
LIFEPATH STATUS
Based on the feedback here and on Discord, I’ve decided to go ahead and restore the Lifepath next. Here’s my plan for how it will work.
Release schedule
The Lifepath will be released in four separate chunks:
Lifepath 1/4 will cover character creation and early backstory. The current version only supports UK characters; we’ll add support for the other four 5 Eyes nations, and also activate the character sheet, stats and skill systems (which are working in the code base, but not activated in the current game).
Lifepath 2/4 will cover the heroine’s backstory between age 18 and going to university/college. This section is where the heroine has her formative sexual experiences, and goes on a foreign adventure (either in Switzerland, Africa or Greece). This is complete in 1.11.
Lifepath 3/4 will cover the heroine’s university/college experience. We have a partly complete version of this in 1.11 – which I think was too detailed and on rails. We should base this more on the content from 1.6 (which is complete).
Lifepath 4/4 will cover the heroine’s recruitment and induction into her national intelligence agency. A complete version of this is in 1.6, and we can roll in the Christmas episode (Zero Kate Thirty, which is also complete) as an optional early career experience for especially badass heroines.
I want to make a few targeted changes (for example, I want to insert into an opportunity for the player to set the heroine’s preferences regarding anal sex, you could say I want to squeeze it in) but the structure is largely there to be drawn from instead of created from scratch.
After these 4 chunks are released, we’ll return to the Bangkok storyline. To make this part less boring to replay we will add in some extra branches, decision points, flavour text and dice rolls (so there’ll be something new to experience in each of the Bangkok episodes).
These will be small changes – don’t expect major rewrites or huge structural changes – but I feel like some episodes could be made twice as good with just a few extra choices and improvements. Also, some flab can be trimmed to make this part of the game progress a little faster.
GAME STATUS
As prep for restoring the Lifepath, I replayed the game from the start.
That’s what’s caused this delay – as well as figuring out how to implement the Lifepath, I’ve been reflecting on the pace and direction of the next part of the story, and working out how to make it better.
Although I knew the correct thing to do was push this thinking back until after releasing 1.21 – I just wasn't able to ignore it.
The truth is that I feel that I’ve put a lot of flab in the Bangkok episodes, and haven't focused enough on pacing and player experience. The heroine doesn’t have enough choices or opportunities for characterisation; the bar scenes get repetitive and don’t progress quickly enough; there aren’t enough spy/action scenes to balance out the sexy scenes; the sexy scenes aren’t hot enough and are too railroaded. I'm just unhappy with the state of the game.
I’ve been working obsessively for the past couple of weeks on my plan to fix this going forward. (Like up at 0600, work ’til I drop kind of obsessive. It gets to the end of the day and I’m too fucking tired and blasted to write the amazing dev report I should be prioritising.) I’ve overhauled my plans for the remainder of the barmaid story arc, and identified areas in the existing episodes where we can quickly add some new choices and branches to make the game experience much more personalised and hot.
I’ve written more than 60 pages of notes so far. I’m currently weaving and editing this big block of content into a tighter, more fun structure that I think will turn the rest of the Bangkok arc into what I always wanted the game to be: an action-packed, sexy blast with a customisable waifu heroine.
I’m sorry I haven’t kept everyone updated while I've been working through these issues. Ultimately I can’t keep making the game if I don’t love it. I feel like what I’m doing now is absolutely crucial story planning and strategy, and I think everybody will like the result a lot. You guys, of course, will be the judge.
More info and episode 1.21 to follow shortly, I just wanted to post an update with the current status. 🦀❤️
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* except one thing
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