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Malc
Malc

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blendworks Episode 3 Engine Files

What's New With blendworks Episode 3

This episode adds a system that can handle slopes, including the ability to limit how steep a slope is. This works by grabbing the slope face normal from the floor raycast and using that to rotate the player's movement vector. There is functionality for measuring slope steepness which adds more data necessary for other potential features like changing the movement speed based on slope.

The other big feature is the script that handles input and windows. This adds a lot of new possibilities:

As always, if you have questions or comments feel free to reach out! My email is inquiries.malcolm@gmail.com

blendworks Episode 3 Engine Files

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