SakeTami
Mike the3DGuy
Mike the3DGuy

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Release 2 Update 10

As you probably know, I've lately been working on an animation where Olivia throws the MC into a swimming pool. The fluid/water simulation portion of that is the hardest thing I've ever done in 3D. And the learning curve is so long that I think the best way to proceed at this point is to work on it in the background, so that still image creation can continue as normal. So that's where I am now. I think I'll be able to finish the animation, and when I do I'll post it here so you can see it first. But in the meanwhile, I'll keep images going, to go past that. I was going to give you 4 images today, but the last one, which has a lot of light bouncing around underwater, is taking a long time to render. So I'll give you 2 with this post, and tomorrow I'll post that last one.

Edit: turns out I could just add that last image to this post... so I did.

Release 2 Update 10 Release 2 Update 10 Release 2 Update 10 Release 2 Update 10

Comments

Sounds like you're not sure!

Mike the3DGuy

This pool scene is good I guess .

Halle

Yeah I hear ya! It might be a bit of "sunk cost fallacy" on my part to want to keep going on it after it's been shown to take more time than expected, but also fans of muscular strong women do deserve some fan-service, and considering that I don't feel like I should pass up this opportunity. I appreciate your opinion, and it's one I think is justified.

Mike the3DGuy

Glad to hear you working on this in the background. I hope you don't it a bit harsh but I know how long animations can take to make and render and just takes up so much time. I'd be fine without the animation to be frank. But this is just me and I hope you don't take this in a bad way just an opinion.

Elek Szerep


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